mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Broke everything
This commit is contained in:
@@ -4,7 +4,9 @@ require "glut"
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require "gosu"
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require "gosu"
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# require "wavefront"
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# require "wavefront"
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require_relative "lib/object"
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require_relative "lib/wavefront/model"
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require_relative "lib/wavefront/object"
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require_relative "lib/wavefront/material"
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require_relative "lib/window"
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require_relative "lib/window"
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IMICFPS::Window.new.show
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IMICFPS::Window.new.show
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104
lib/object.rb
104
lib/object.rb
@@ -1,35 +1,47 @@
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class IMICFPS
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class IMICFPS
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class Object
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class Object
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Vertex = Struct.new("Vertex", :x, :y, :z)
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include GL
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include GLU
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TextureCoordinate = Struct.new(:u, :v, :weight)
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Vertex = Struct.new(:x, :y, :z, :weight)
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Color = Struct.new(:red, :green, :blue)
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attr_accessor :vertexes, :texures, :normals, :faces
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attr_accessor :vertexes, :texures, :normals, :faces
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def initialize(object = "objects/cube.obj")
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def initialize(object = "objects/cube.obj")
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@level = File.open(object, 'r')
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@object_path = object
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@file = File.open(object, 'r')
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@material_file = nil
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@vertexes = []
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@vertexes = []
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@textures = []
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@textures = []
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@normals = []
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@normals = []
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@faces = []
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@faces = []
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parse
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parse
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@color = Color.new(1.0,1.0,1.0)
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end
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end
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def parse
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def parse
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@level.each_line do |line|
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@file.each_line do |line|
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line = line.strip
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line = line.strip
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array = line.split(' ')
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array = line.split(' ')
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case array[0]
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case array[0]
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when 'mtllib'
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@material_file = array[1]
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puts @material_file
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parse_mtllib
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when 'usemtl'
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# PI*(r*r)
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set_material(array[1])
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when 'o'
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change_object(array[1])
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when 'v'
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when 'v'
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
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add_vertex(array)
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@vertexes << vert
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when 'vt'
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when 'vt'
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p array
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add_texture_coordinate(array)
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# vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
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# @textures << vert
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when 'vn'
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when 'vn'
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
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add_normal(array)
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@normals << vert
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when 'f'
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when 'f'
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vert = []
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vert = []
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@@ -46,5 +58,77 @@ class IMICFPS
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end
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end
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end
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end
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end
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end
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def parse_mtllib
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file = File.open(@object_path.sub(File.basename(@object_path), '')+@material_file, 'r')
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file.readlines.each do |line|
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array = line.strip.split(' ')
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p array
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case array.first
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when 'newmtl'
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when 'Ns' # Specular Exponent
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when 'Ka' # Ambient
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when 'Kd' # Diffuse
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when 'Ks' # Specular
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when 'Ke' # Emissive
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when 'Ni' # Unknown (Blender Specific?)
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when 'd' # Dissolved (Transparency)
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when 'illum' # Illumination model
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end
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end
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end
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def add_vertex(array)
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vert = nil
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if array.size == 5
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
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elsif array.size == 4
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
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end
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@vertexes << vert
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end
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def add_normal(array)
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vert = nil
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if array.size == 5
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
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elsif array.size == 4
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
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end
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@normals << vert
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end
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def add_texture_coordinate(array)
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texture = nil
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if array.size == 4
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texture = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
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elsif array.size == 3
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texture = Vertex.new(Float(array[1]), Float(array[2]), 0.0)
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end
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@textures << texture
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end
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def draw
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glEnable(GL_CULL_FACE)
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glEnable(GL_COLOR_MATERIAL)
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
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glBegin(GL_TRIANGLES) # begin drawing model
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self.faces.each do |vert|
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vertex = vert[0]
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normal = vert[1]
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glColor3f(@color.red, @color.green, @color.blue)
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@color.red, @color.green, @color.blue, 1.0])
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@color.red, @color.green, @color.blue, 1.0])
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
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glNormal3f(normal.x, normal.y, normal.z)
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glVertex3f(vertex.x, vertex.y, vertex.z)
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end
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glEnd
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glDisable(GL_CULL_FACE)
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glDisable(GL_COLOR_MATERIAL)
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end
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end
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end
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end
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end
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6
lib/wavefront/material.rb
Normal file
6
lib/wavefront/material.rb
Normal file
@@ -0,0 +1,6 @@
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class IMICFPS
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class Wavefront
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class Material
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end
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end
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end
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200
lib/wavefront/model.rb
Normal file
200
lib/wavefront/model.rb
Normal file
@@ -0,0 +1,200 @@
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class IMICFPS
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class Wavefront
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class Model
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include GL
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include GLU
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TextureCoordinate = Struct.new(:u, :v, :weight)
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Vertex = Struct.new(:x, :y, :z, :weight)
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Color = Struct.new(:red, :green, :blue)
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attr_accessor :objects, :vertexes, :texures, :normals, :faces
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def initialize(object = "objects/cube.obj")
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@object_path = object
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@file = File.open(object, 'r')
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@material_file = nil
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@current_object= nil
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@vertex_count = 0
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@objects = []
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@color = Color.new(0.5, 0.5, 0.5)
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@verts = []
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@norms = []
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parse
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vertex_count = 0
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face_count = 0
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@objects.each {|o| face_count+=o.vertexes.count}
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puts "vertexes count: #{@vertex_count} Objects: #{face_count}"
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form_faces
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@objects.each do |o|
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puts "LLF-#{o.faces.size}"
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end
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end
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def draw
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glEnable(GL_CULL_FACE)
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glEnable(GL_COLOR_MATERIAL)
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
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glBegin(GL_TRIANGLES) # begin drawing model
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@objects.each do |o|
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puts "LL..#{o.faces.size}"
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o.faces.each do |vert|
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vertex = vert[0]
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normal = vert[1]
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glColor3f(@color.red, @color.green, @color.blue)
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@color.red, @color.green, @color.blue, 1.0])
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@color.red, @color.green, @color.blue, 1.0])
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
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glNormal3f(normal.x, normal.y, normal.z)
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glVertex3f(vertex.x, vertex.y, vertex.z)
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end
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glEnd
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glDisable(GL_CULL_FACE)
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glDisable(GL_COLOR_MATERIAL)
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end
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end
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def parse
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lines = 0
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@file.each_line do |line|
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lines+=1
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line = line.strip
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array = line.split(' ')
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case array[0]
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when 'mtllib'
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@material_file = array[1]
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parse_mtllib
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when 'usemtl'
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# PI*(r*r)
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set_material(array[1])
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when 'o'
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change_object(array[1])
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when 'v'
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add_vertex(array)
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when 'vt'
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add_texture_coordinate(array)
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when 'vn'
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add_normal(array)
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when 'f'
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array[1..3].each do |f|
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@verts << f.split("/")[0]
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@norms << f.split("/")[2]
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end
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end
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end
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puts "Total Lines: #{lines}"
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end
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def parse_mtllib
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file = File.open(@object_path.sub(File.basename(@object_path), '')+@material_file, 'r')
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file.readlines.each do |line|
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array = line.strip.split(' ')
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# puts array.join
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case array.first
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when 'newmtl'
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when 'Ns' # Specular Exponent
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when 'Ka' # Ambient
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when 'Kd' # Diffuse
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when 'Ks' # Specular
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when 'Ke' # Emissive
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when 'Ni' # Unknown (Blender Specific?)
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when 'd' # Dissolved (Transparency)
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when 'illum' # Illumination model
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end
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end
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end
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def change_object(name)
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@objects << Object.new(name)
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@current_object = @objects.last
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end
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def set_material(name)
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# @current_object.
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end
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def faces_count
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count = 0
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@objects.each {|o| count+=o.faces.count}
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return count
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end
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def add_vertex(array)
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@vertex_count+=1
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vert = nil
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if array.size == 5
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
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elsif array.size == 4
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
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else
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raise
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end
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@current_object.vertexes << vert
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end
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def add_normal(array)
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vert = nil
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if array.size == 5
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
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elsif array.size == 4
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vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
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else
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raise
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end
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@current_object.normals << vert
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end
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|
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def add_texture_coordinate(array)
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texture = nil
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if array.size == 4
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texture = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
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|
elsif array.size == 3
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texture = Vertex.new(Float(array[1]), Float(array[2]), 0.0)
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|
else
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raise
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end
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@current_object.textures << texture
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end
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|
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def form_faces
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@verts.each_with_index do |v, index|
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active_object = nil
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# Look for active object
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search_index = Integer(v)-1
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local_search = 0
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search_object_index = 0
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found = false
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@objects.each_with_index do |o, i|
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local_search=search_index-i
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search_object_index = i
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|
if local_search.between?(local_search, local_search+o.vertexes.count-1)
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active_object = o
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|
found = true
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break
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end
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|
end
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|
|
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raise "active_object is nil!" if active_object == nil
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face = [active_object.vertexes[Integer(v)-local_search-1], active_object.normals[Integer(@norms[index])-1]]
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if face.last == nil
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p Integer(v)-local_search-1
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p active_object.normals[@norms[index].to_i]
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p Integer(@norms[index])-local_search-1
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puts "V: #{active_object.vertexes.count-1}, T: #{Integer(v)-1}"
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puts "Vertex: #{v}/#{Integer(v)-1}/#{Integer(v)-local_search-1}
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Normal: #{index}/#{Integer(@norms[index])-1}/#{Integer(@norms[index])-local_search-1}"
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raise "Bad data!"
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|
end
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|
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active_object.faces << face
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|
end
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||||||
|
end
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||||||
|
end
|
||||||
|
end
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||||||
|
end
|
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16
lib/wavefront/object.rb
Normal file
16
lib/wavefront/object.rb
Normal file
@@ -0,0 +1,16 @@
|
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|
class IMICFPS
|
||||||
|
class Wavefront
|
||||||
|
class Object
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||||||
|
attr_reader :name
|
||||||
|
attr_accessor :vertexes, :texures, :normals, :faces
|
||||||
|
|
||||||
|
def initialize(name)
|
||||||
|
@name = name
|
||||||
|
@vertexes = []
|
||||||
|
@textures = []
|
||||||
|
@normals = []
|
||||||
|
@faces = []
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -3,19 +3,20 @@ class IMICFPS
|
|||||||
include GL
|
include GL
|
||||||
include GLU
|
include GLU
|
||||||
include GLUT
|
include GLUT
|
||||||
|
Point = Struct.new(:x, :y)
|
||||||
|
|
||||||
def initialize(window_width = 1280, window_height = 800, fullscreen = false)
|
def initialize(window_width = 1280, window_height = 800, fullscreen = false)
|
||||||
# super(window_width, window_height, fullscreen)
|
super(window_width, window_height, fullscreen)
|
||||||
super(Gosu.screen_width, Gosu.screen_height, true)
|
# super(Gosu.screen_width, Gosu.screen_height, true)
|
||||||
$window = self
|
$window = self
|
||||||
@level = Object.new("objects/cube.obj")
|
@model = Wavefront::Model.new("objects/cube.obj")
|
||||||
# @level = Object.new("objects/sponza.obj")
|
# @model = Object.new("objects/sponza.obj")
|
||||||
@camera = Object::Vertex.new(0,-1,0)
|
@camera = Wavefront::Model::Vertex.new(0,-1,0)
|
||||||
@camera_target = Object::Vertex.new(0,-1,0)
|
@camera_target = Wavefront::Model::Vertex.new(0,-1,0)
|
||||||
@speed = 0.05
|
@speed = 0.05
|
||||||
@angle_y = 0 # |
|
@angle_y = 0 # |
|
||||||
@angle_x = 0 # _
|
@angle_x = 0 # _
|
||||||
@mouse = Object::Vertex.new(Gosu.screen_width/2,Gosu.screen_height/2,0)
|
@mouse = Point.new(Gosu.screen_width/2, Gosu.screen_height/2)
|
||||||
self.mouse_x, self.mouse_y = Gosu.screen_width/2, Gosu.screen_height/2
|
self.mouse_x, self.mouse_y = Gosu.screen_width/2, Gosu.screen_height/2
|
||||||
|
|
||||||
@font = Gosu::Font.new(18, name: "DejaVu Sans")
|
@font = Gosu::Font.new(18, name: "DejaVu Sans")
|
||||||
@@ -56,10 +57,6 @@ class IMICFPS
|
|||||||
glEnable(GL_LIGHTING)
|
glEnable(GL_LIGHTING)
|
||||||
glEnable(GL_LIGHT0)
|
glEnable(GL_LIGHT0)
|
||||||
glEnable(GL_DEPTH_TEST)
|
glEnable(GL_DEPTH_TEST)
|
||||||
glEnable(GL_CULL_FACE)
|
|
||||||
|
|
||||||
glEnable(GL_COLOR_MATERIAL)
|
|
||||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
|
|
||||||
|
|
||||||
# glRotatef(@angle_y,0,1,0)
|
# glRotatef(@angle_y,0,1,0)
|
||||||
# glRotatef(@angle_x,1,0,0)
|
# glRotatef(@angle_x,1,0,0)
|
||||||
@@ -68,23 +65,9 @@ class IMICFPS
|
|||||||
gluLookAt(@camera.x,@camera.y,@camera.z, @angle_x,@angle_y,0, 0,1,0)
|
gluLookAt(@camera.x,@camera.y,@camera.z, @angle_x,@angle_y,0, 0,1,0)
|
||||||
|
|
||||||
color = [@c1, @c2, @c3]
|
color = [@c1, @c2, @c3]
|
||||||
glBegin(GL_TRIANGLES) # begin drawing model
|
@model.draw
|
||||||
@level.faces.each do |vert|
|
|
||||||
vertex = vert[0]
|
|
||||||
normal = vert[1]
|
|
||||||
|
|
||||||
glColor3f(color[0], color[1], color[2])
|
|
||||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@c1, @c2, @c3, 1.0])
|
|
||||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@c1, @c2, @c3, 1.0])
|
|
||||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
|
|
||||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
|
|
||||||
|
|
||||||
glNormal3f(normal.x, normal.y, normal.z)
|
|
||||||
glVertex3f(vertex.x, vertex.y, vertex.z)
|
|
||||||
end
|
|
||||||
glEnd
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@text.split("~").each_with_index do |bit, i|
|
@text.split("~").each_with_index do |bit, i|
|
||||||
@font.draw(bit.strip, 10, @font.height*i, Float::INFINITY)
|
@font.draw(bit.strip, 10, @font.height*i, Float::INFINITY)
|
||||||
end
|
end
|
||||||
@@ -98,11 +81,11 @@ class IMICFPS
|
|||||||
~
|
~
|
||||||
Angle Y: #{@angle_y} Angle X: #{@angle_x} ~
|
Angle Y: #{@angle_y} Angle X: #{@angle_x} ~
|
||||||
X:#{@camera.x} Y:#{@camera.y} Z:#{@camera.z} ~
|
X:#{@camera.x} Y:#{@camera.y} Z:#{@camera.z} ~
|
||||||
Mesh Vert Array: #{@level.faces.size} ~
|
Model Faces: #{@model.faces_count} ~
|
||||||
Last Frame: #{Gosu.milliseconds-@last_frame_time}ms (#{Gosu.fps} fps)"
|
Last Frame: #{Gosu.milliseconds-@last_frame_time}ms (#{Gosu.fps} fps)"
|
||||||
@last_frame_time = Gosu.milliseconds
|
@last_frame_time = Gosu.milliseconds
|
||||||
|
|
||||||
# $window.caption = "Gosu OBJ Level - FPS:#{Gosu.fps}"
|
# $window.caption = "Gosu OBJ object - FPS:#{Gosu.fps}"
|
||||||
@angle_x-=Integer(@mouse.x-self.mouse_x)
|
@angle_x-=Integer(@mouse.x-self.mouse_x)
|
||||||
@angle_y-=Integer(@mouse.y-self.mouse_y)
|
@angle_y-=Integer(@mouse.y-self.mouse_y)
|
||||||
@angle_x = @angle_x.clamp(-360, 360)
|
@angle_x = @angle_x.clamp(-360, 360)
|
||||||
|
|||||||
Reference in New Issue
Block a user