Use fonts everywhere, misc. tweaks

This commit is contained in:
2020-07-18 21:33:33 -05:00
parent ce90284001
commit 4ee97cca4b
11 changed files with 55 additions and 37 deletions

View File

@@ -11,7 +11,7 @@ class IMICFPS
@distance = 4
@origin_distance = @distance
@constant_pitch = 0
@constant_pitch = 20.0
window.mouse_x, window.mouse_y = window.width / 2, window.height / 2
@@ -45,7 +45,7 @@ class IMICFPS
x_offset = horizontal_distance_from_object * Math.sin(@entity.orientation.y.degrees_to_radians)
z_offset = horizontal_distance_from_object * Math.cos(@entity.orientation.y.degrees_to_radians)
eye_height = @entity.bounding_box.max.y
eye_height = @entity.normalize_bounding_box.max.y
@camera.position.x = @entity.position.x - x_offset
@camera.position.y = @entity.position.y + eye_height

View File

@@ -40,6 +40,7 @@ class IMICFPS
def backward
@velocity.z -= Math.cos(relative_y_rotation * Math::PI / 180) * relative_speed
@velocity.y += Math.sin(@orientation.x * Math::PI / 180) * relative_speed
@velocity.x += Math.sin(relative_y_rotation * Math::PI / 180) * relative_speed
end
@@ -62,12 +63,11 @@ class IMICFPS
end
def ascend
@velocity.y += 1 * delta_time
@velocity.y += relative_speed
end
alias :jump :ascend
def descend
@velocity.y -= 1 * delta_time
@velocity.y -= relative_speed
end
def toggle_first_person_view

View File

@@ -61,7 +61,8 @@ class IMICFPS
data[:teams][1][:credits] = data[:players].select { |player| player[:team] == 1 }.map { |player| player[:credits] }.reduce(0, :+)
data[:teams][1][:score] = data[:players].select { |player| player[:team] == 1 }.map { |player| player[:score] }.reduce(0, :+)
data[:players].sort! { |player| player[:score] }
data[:teams] = data[:teams].sort_by { |team| team[:score] }.reverse
data[:players] = data[:players].sort_by { |player| player[:score] }.reverse
return data
end
@@ -75,14 +76,16 @@ class IMICFPS
text = ""
text += "# Team Credits Score\n"
data[:teams].each_with_index do |team, i|
text += "<c=#{i.even? ? 'ffe66100' : 'ffa51d2d'}>#{i} #{team[:name]} #{i.even? ? team[:credits] : '-----'} #{team[:score]}</c>\n"
i += 1
text += "<c=#{team[:name] == "Compass" ? 'ffe66100' : 'ffa51d2d'}>#{i} #{team[:name]} #{i.even? ? team[:credits] : '-----'} #{team[:score]}</c>\n"
end
text += "\n"
text += "# Name Credits Score\n"
data[:players].each_with_index do |player, i|
text += "<c=#{i.even? ? 'ffe66100' : 'ffa51d2d'}>#{i} #{player[:username]} #{i.even? ? player[:credits] : '-----'} #{player[:score]}</c>\n"
i += 1
text += "<c=#{player[:team].even? ? 'ffe66100' : 'ffa51d2d'}>#{i} #{player[:username]} #{player[:team].even? ? player[:credits] : '-----'} #{player[:score]}</c>\n"
end
@text.text = text

View File

@@ -3,9 +3,18 @@ class IMICFPS
class SquadWidget < HUD::Widget
def setup
@size = 288 # RADAR size
@color = Gosu::Color.new(0x8800aa00)
@color = Gosu::Color.new(0xff00aa00)
@text = Text.new("MATE\nTinyTanker\nOther Player Dude\nHuman 0xdeadbeef", size: 18, mode: :add, font: MONOSPACE_FONT, color: @color)
@text = Text.new(
"MATE\nTinyTanker\nOther Player Dude\nHuman 0xdeadbeef",
size: 18,
mode: :add,
font: SANS_SERIF_FONT,
color: @color,
shadow: true,
shadow_color: 0x88000000,
shadow_size: 0.75
)
end
def draw

View File

@@ -58,12 +58,14 @@ eos
InputMapper.keys.each do |key, pressed|
next unless pressed
action = InputMapper.action(key)
next unless action
actions = InputMapper.action(key)
next unless actions
actions.each do |action|
@player.send(action) if @player.respond_to?(action)
end
end
end
def button_down(id)
if id == Gosu::KB_ESCAPE

View File

@@ -11,10 +11,10 @@ class IMICFPS
end
title IMICFPS::NAME
@subheading = Text.new("Loading Map: #{@map_parser.metadata.name}", y: 100, size: 50, alignment: :center)
@description = Text.new("Map created by: #{@map_parser.metadata.authors.join(", ")}\n#{@map_parser.metadata.description}", y: 180, size: 24, alignment: :center)
@state = Text.new("Preparing...", y: window.height/2-40, size: 40, alignment: :center)
@percentage = Text.new("0%", y: window.height - 100 + 25, size: 50, alignment: :center)
@subheading = Text.new("Loading Map: #{@map_parser.metadata.name}", y: 100, size: 50, alignment: :center, font: SANS_SERIF_FONT)
@description = Text.new("Map created by: #{@map_parser.metadata.authors.join(", ")}\n#{@map_parser.metadata.description}", y: 180, size: 24, alignment: :center, font: SANS_SERIF_FONT)
@state = Text.new("Preparing...", y: window.height/2-40, size: 40, alignment: :center, font: SANS_SERIF_FONT)
@percentage = Text.new("0%", y: window.height - 100 + 25, size: 50, alignment: :center, font: MONOSPACE_FONT)
@dummy_entity = nil
@assets = []

View File

@@ -21,7 +21,7 @@ class IMICFPS
@light = Light.new(type: Light::DIRECTIONAL, id: available_light, position: Vector.new, diffuse: Vector.new(1, 1, 1, 1))
@lights << @light
@camera = Camera.new(position: Vector.new(0, 1.5, 5), orientation: Vector.forward)
@camera = PerspectiveCamera.new(aspect_ratio: window.aspect_ratio, position: Vector.new(0, 1.5, 5), orientation: Vector.forward)
label @manifest.name, text_size: 50
label @manifest.model
@@ -56,7 +56,7 @@ class IMICFPS
def update
super
@camera.update
# @camera.update
@light.position = @camera.position.clone
@light.position.y += 1.5
@camera_position.value = "Camera Position: X #{@camera.position.x.round(2)}, Y #{@camera.position.y.round(2)}, Z #{@camera.position.z.round(2)}"

View File

@@ -15,6 +15,7 @@ class IMICFPS
@crosshair = Crosshair.new
@map.setup
@map.add_entity(@editor)
end
def draw
@@ -45,7 +46,7 @@ class IMICFPS
end
end
@editor.update
@editor.orientation.x = @camera.orientation.x
end
def button_down(id)

View File

@@ -10,10 +10,10 @@ class IMICFPS
@width = window.width / 4 * 3
@height = window.height / 4 * 3
@input = Text.new("", x: 4, y: @height - (PADDING * 2), z: Console::Z + 1)
@input = Text.new("", x: 4, y: @height - (PADDING * 2), z: Console::Z + 1, font: MONOSPACE_FONT)
@input.y -= @input.height
@history = Text.new("=== #{IMICFPS::NAME} v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME}) ===\n\n", x: 4, z: Console::Z + 1)
@history = Text.new("=== #{IMICFPS::NAME} v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME}) ===\n\n", x: 4, z: Console::Z + 1, font: MONOSPACE_FONT)
update_history_y
@command_history = []

View File

@@ -20,24 +20,27 @@ class IMICFPS
@accent_color = ACCENT_COLOR
window.needs_cursor = true
@__version_text = CyberarmEngine::Text.new("<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})")
@__version_text = CyberarmEngine::Text.new("<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})", font: MONOSPACE_FONT)
@__version_text.x = window.width - (@__version_text.width + 10)
@__version_text.y = window.height - (@__version_text.height + 10)
super(*args)
theme({ Label: { font: SANS_SERIF_FONT } })
end
def title(text, color = Gosu::Color::BLACK)
@elements << Text.new(text, color: color, size: 100, x: 0, y: 15)
@elements << Text.new(text, color: color, size: 100, x: 0, y: 15, font: SANS_SERIF_FONT)
@_title = @elements.last
end
def subtitle(text, color = Gosu::Color::WHITE)
@elements << Text.new(text, color: color, size: 50, x: 0, y: 100)
@elements << Text.new(text, color: color, size: 50, x: 0, y: 100, font: SANS_SERIF_FONT)
@_subtitle = @elements.last
end
def link(text, color = Gosu::Color.rgb(0,127,127), &block)
text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count))
text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count), font: SANS_SERIF_FONT)
@elements << Link.new(text, self, block)
end

View File

@@ -17,7 +17,7 @@
"skydome":{
"package":"base",
"name":"skydome",
"scale":0.08
"scale":0.37
},
"lights":[