Fixed g_buffer shader failing to compile

This commit is contained in:
2021-04-24 20:09:21 +00:00
parent 55bfe6ed79
commit 5b662f83cf

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@@ -6,6 +6,7 @@ layout (location = 2) out vec3 fragNormal;
layout (location = 3) out vec3 fragUV;
in vec3 outPosition, outColor, outNormal, outUV, outFragPos, outCameraPos;
out vec4 outputFragColor;
flat in int outHasTexture;
uniform sampler2D diffuse_texture;
@@ -25,5 +26,5 @@ void main() {
fragUV = outUV;
float gamma = 2.2;
FragColor.rgb = pow(FragColor.rgb, vec3(1.0 / gamma));
outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));
}