mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Fixed g_buffer shader failing to compile
This commit is contained in:
@@ -6,6 +6,7 @@ layout (location = 2) out vec3 fragNormal;
|
|||||||
layout (location = 3) out vec3 fragUV;
|
layout (location = 3) out vec3 fragUV;
|
||||||
|
|
||||||
in vec3 outPosition, outColor, outNormal, outUV, outFragPos, outCameraPos;
|
in vec3 outPosition, outColor, outNormal, outUV, outFragPos, outCameraPos;
|
||||||
|
out vec4 outputFragColor;
|
||||||
flat in int outHasTexture;
|
flat in int outHasTexture;
|
||||||
|
|
||||||
uniform sampler2D diffuse_texture;
|
uniform sampler2D diffuse_texture;
|
||||||
@@ -25,5 +26,5 @@ void main() {
|
|||||||
fragUV = outUV;
|
fragUV = outUV;
|
||||||
|
|
||||||
float gamma = 2.2;
|
float gamma = 2.2;
|
||||||
FragColor.rgb = pow(FragColor.rgb, vec3(1.0 / gamma));
|
outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user