added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain.

This commit is contained in:
2018-07-01 16:32:10 -05:00
parent 1eea3c92cb
commit 5fa2843de2
5 changed files with 33 additions and 17 deletions

View File

@@ -8,8 +8,8 @@ class IMICFPS
attr_accessor :x, :y, :z, :scale
attr_accessor :visible, :renderable, :backface_culling
attr_accessor :x_rotation, :y_rotation, :z_rotation
attr_reader :model, :name, :debug_color
def initialize(x: 0, y: 0, z: 0, bound_model: nil, scale: MODEL_METER_SCALE, backface_culling: true, auto_manage: true)
attr_reader :model, :name, :debug_color, :terrain, :width, :height, :depth
def initialize(x: 0, y: 0, z: 0, bound_model: nil, scale: MODEL_METER_SCALE, backface_culling: true, auto_manage: true, terrain: nil)
@x,@y,@z,@scale = x,y,z,scale
@bound_model = bound_model
@backface_culling = backface_culling
@@ -17,16 +17,29 @@ class IMICFPS
@renderable = true
@x_rotation,@y_rotation,@z_rotation = 0,0,0
@debug_color = Color.new(0.0, 1.0, 0.0)
@terrain = terrain
@width, @height, @depth = 0,0,0
ObjectManager.add_object(self) if auto_manage
setup
if @bound_model
box = normalize_bounding_box(@bound_model.model.bounding_box)
@width = box.max_x-box.min_x
@height = box.max_y-box.min_y
@depth = box.max_z-box.min_z
end
return self
end
def bind_model(model)
raise "model isn't a model!" unless model.is_a?(ModelLoader)
@bound_model = model
box = normalize_bounding_box(@bound_model.model.bounding_box)
@width = box.max_x-box.min_x
@height = box.max_y-box.min_y
@depth = box.max_z-box.min_z
end
def model

View File

@@ -5,10 +5,7 @@ class IMICFPS
attr_accessor :speed
attr_reader :name, :bound_model, :first_person_view
def initialize(x: 0, y: 0, z: 0, bound_model: nil, scale: MODEL_METER_SCALE, backface_culling: true, auto_manage: true, terrain: nil)
@terrain = terrain
super(x: x, y: y, z: z, bound_model: model, scale: scale, backface_culling: backface_culling, auto_manage: auto_manage)
end
def setup
bind_model(ModelLoader.new(type: :obj, file_path: "objects/biped.obj", game_object: self))
@speed = 2.5 # meter's per second

View File

@@ -29,7 +29,7 @@ class IMICFPS
end
def find_nearest_vertex(vertex)
_canidate_for_floor = nil
nearest = nil
smaller_list = []
smaller_list << @nearest_vertex_lookup.dig(vertex.x.round-1, vertex.y.round-1)
smaller_list << @nearest_vertex_lookup.dig(vertex.x.round, vertex.y.round)
@@ -38,16 +38,16 @@ class IMICFPS
smaller_list.each do |vert|
next if vert.nil?
if _canidate_for_floor
if Gosu.distance(vertex.x, vertex.z, vert.x, vert.z) < Gosu.distance(_canidate_for_floor.x, _canidate_for_floor.z, vert.x, vert.z)
_canidate_for_floor = vert
if nearest
if Gosu.distance(vertex.x, vertex.z, vert.x, vert.z) < Gosu.distance(nearest.x, nearest.z, vert.x, vert.z)
nearest = vert
end
end
_canidate_for_floor = vert unless _canidate_for_floor
nearest = vert unless nearest
end
return _canidate_for_floor
return nearest
end
end
end

View File

@@ -2,6 +2,7 @@ class IMICFPS
class Tree < GameObject
def setup
bind_model(ModelLoader.new(type: :obj, file_path: "objects/tree.obj", game_object: self))
self.y = @terrain.height_at(self)
end
# def update

View File

@@ -17,20 +17,25 @@ class IMICFPS
end
$window = self
@needs_cursor = false
@number_of_faces = 0
@delta_time = Gosu.milliseconds
@number_of_faces = 0
@terrain = Terrain.new#(size: 170, height: 0)
@draw_skydome = true
@skydome = Skydome.new(scale: 0.08, backface_culling: false, auto_manage: false)
Tree.new(x: 1, y: 0, z: -5)
Tree.new(x: 5, y: 0, z: 5)
Tree.new(x: -5, y: 0, z: 1)
25.times do
p @terrain.width
Tree.new(x: rand(@terrain.width)-(@terrain.width/2.0), z: rand(@terrain.depth)-(@terrain.depth/2.0), terrain: @terrain)
end
# Tree.new(x: 1, z: -5, terrain: @terrain)
# Tree.new(x: 5, z: 5, terrain: @terrain)
# TestObject.new(scale: 1)
p ObjectManager.objects.map {|o| o.name}
# Model.new(type: :obj, file_path: "objects/tree.obj", z: -5)
# Model.new(type: :obj, file_path: "objects/tree.obj", x: -2, z: -6)
# Model.new(type: :obj, file_path: "objects/sponza.obj", scale: 1, y: -0.2)
@terrain = Terrain.new#(size: 170, height: 0)
@player = Player.new(x: 1, y: 0, z: -1, terrain: @terrain)
@camera = Camera.new(x: 0, y: -2, z: 1)