Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)

This commit is contained in:
2019-02-22 14:55:06 -06:00
parent 8b65973f6f
commit 6191699d8b
11 changed files with 178 additions and 121 deletions

View File

@@ -89,7 +89,7 @@ require_relative "lib/objects/entity"
require_relative "lib/objects/model_loader"
require_relative "lib/objects/light"
require_relative "lib/objects/entities/camera"
require_relative "lib/objects/camera"
require_relative "lib/objects/entities/player"
require_relative "lib/objects/entities/tree"
require_relative "lib/objects/entities/skydome"

View File

@@ -10,15 +10,15 @@ class IMICFPS
def delta_time
(Gosu.milliseconds-@delta_time)/1000.0
end
def button_down?(id); $window.button_down?(id); end
def button_down?(id); window.button_down?(id); end
def mouse_x; $window.mouse_x; end
def mouse_y; $window.mouse_y; end
def mouse_x=int; $window.mouse_x=int; end
def mouse_y=int; $window.mouse_y=int; end
def mouse_x; window.mouse_x; end
def mouse_y; window.mouse_y; end
def mouse_x=int; window.mouse_x=int; end
def mouse_y=int; window.mouse_y=int; end
def gl(&block)
$window.gl do
window.gl do
block.call
end
end
@@ -32,13 +32,13 @@ class IMICFPS
end
def draw_rect(*args)
$window.draw_rect(*args)
window.draw_rect(*args)
end
def draw_quad(*args)
$window.draw_quad(*args)
window.draw_quad(*args)
end
def fill(color = Gosu::Color::WHITE)
draw_rect(0, 0, $window.width, $window.height, color)
draw_rect(0, 0, window.width, window.height, color)
end
end
end

View File

@@ -3,32 +3,57 @@ class IMICFPS
@@keymap = {}
@@keys = Hash.new(false)
def self.keydown(id)
@@keys[id] = true
def self.keydown(id_or_action)
if id_or_action.is_a?(Integer)
@@keys[id_or_action] = true
else
query = @@keymap.dig(id_or_action)
if query.is_a?(Integer)
id = query
elsif query.is_a?(Array)
query.each do |key|
@@keys[key] = true
end
else
raise "Something unexpected happened."
end
end
end
def self.keyup(id)
@@keys[id] = false
def self.keyup(id_or_action)
if id_or_action.is_a?(Integer)
@@keys[id_or_action] = false
else
query = @@keymap.dig(id_or_action)
if query.is_a?(Integer)
id = query
elsif query.is_a?(Array)
query.each do |key|
@@keys[key] = false
end
else
raise "Something unexpected happened."
end
end
end
def self.get(category, action)
key = @@keymap.dig(category, action)
def self.get(action)
key = @@keymap.dig(action)
end
def self.set(category, action, key)
raise "category must be a symbol" unless category.is_a?(Symbol)
def self.set(action, key)
raise "action must be a symbol" unless action.is_a?(Symbol)
raise "key must be a whole number or Array of whole numbers, got #{key}" unless key.is_a?(Integer) || key.is_a?(Array)
@@keymap[category] ||= {}
warn "InputMapper.set(:#{action}) is already defined as #{@@keymap[action]}" if @@keymap[action]
warn "InputMapper.set(:#{category}, :#{action}) is already defined as #{@@keymap[category][action]}" if @@keymap[category][action]
@@keymap[category][action] = key
@@keymap[action] = key
end
def self.down?(category, action)
keys = get(category, action)
def self.down?(action)
keys = get(action)
if keys.is_a?(Array)
keys.detect do |key|
@@ -39,16 +64,60 @@ class IMICFPS
end
end
def self.is?(category, action, query_key)
keys = get(category, action)
def self.is?(action, query_key)
keys = @@keymap.dig(action)
if keys.is_a?(Array)
keys.detect do |key|
query_key == key
end
keys.include?(query_key)
else
query_key == keys
end
end
def self.action(key)
answer = nil
@@keymap.each do |action, value|
p action, value
if value.is_a?(Array)
if value.include?(key)
answer = action
break
end
else
if value == key
answer = action
break
end
end
end
raise "InputMapper.action(#{key}) is nil!" unless answer
answer
end
end
end
end
IMICFPS::InputMapper.set(:forward, [Gosu::KbUp, Gosu::KbW])
IMICFPS::InputMapper.set(:backward, [Gosu::KbDown, Gosu::KbS])
IMICFPS::InputMapper.set(:strife_left, Gosu::KbA)
IMICFPS::InputMapper.set(:strife_right, Gosu::KbD)
IMICFPS::InputMapper.set(:turn_left, Gosu::KbLeft)
IMICFPS::InputMapper.set(:turn_right, Gosu::KbRight)
IMICFPS::InputMapper.set(:jump, Gosu::KbSpace)
IMICFPS::InputMapper.set(:sprint, [Gosu::KbLeftControl])
IMICFPS::InputMapper.set(:turn_180, Gosu::KbX)
IMICFPS::InputMapper.set(:ascend, Gosu::KbSpace)
IMICFPS::InputMapper.set(:descend, [Gosu::KbLeftControl, Gosu::KbRightControl])
IMICFPS::InputMapper.set(:toggle_first_person_view, Gosu::KbF)
IMICFPS::InputMapper.set(:release_mouse, [Gosu::KbLeftAlt, Gosu::KbRightAlt])
IMICFPS::InputMapper.set(:capture_mouse, Gosu::MsLeft)
IMICFPS::InputMapper.set(:increase_mouse_sensitivity, Gosu::KB_NUMPAD_PLUS)
IMICFPS::InputMapper.set(:decrease_mouse_sensitivity, Gosu::KB_NUMPAD_MINUS)
IMICFPS::InputMapper.set(:reset_mouse_sensitivity, Gosu::KB_NUMPAD_MULTIPLY)
IMICFPS::InputMapper.set(:decrease_view_distance, Gosu::MsWheelDown)
IMICFPS::InputMapper.set(:increase_view_distance, Gosu::MsWheelUp)

View File

@@ -6,7 +6,7 @@ class IMICFPS
attr_accessor :field_of_view, :pitch, :yaw, :roll, :mouse_sensitivity
attr_reader :entity, :position
def initialize(x: 0, y: 0, z: 0, fov: 70.0, view_distance: 100.0)
def initialize(x: 0, y: 0, z: 0, fov: 70.0, view_distance: 155.0)
@position = Vector.new(x,y,z)
@pitch = 0.0
@yaw = 0.0
@@ -19,26 +19,15 @@ class IMICFPS
@distance = 4
@origin_distance = @distance
self.mouse_x, self.mouse_y = $window.width/2, $window.height/2
@true_mouse = Point.new($window.width/2, $window.height/2)
self.mouse_x, self.mouse_y = window.width/2, window.height/2
@true_mouse = Point.new(window.width/2, window.height/2)
@mouse_sensitivity = 20.0 # Less is faster, more is slower
@mouse_captured = true
@mouse_checked = 0
InputMapper.set(:camera, :ascend, Gosu::KbSpace)
InputMapper.set(:camera, :descend, [Gosu::KbLeftControl, Gosu::KbRightControl])
InputMapper.set(:camera, :release_mouse, [Gosu::KbLeftAlt, Gosu::KbRightAlt])
InputMapper.set(:camera, :capture_mouse, Gosu::MsLeft)
InputMapper.set(:camera, :turn_180, Gosu::KbX)
InputMapper.set(:camera, :increase_mouse_sensitivity, Gosu::KB_NUMPAD_PLUS)
InputMapper.set(:camera, :decrease_mouse_sensitivity, Gosu::KB_NUMPAD_MINUS)
InputMapper.set(:camera, :reset_mouse_sensitivity, Gosu::KB_NUMPAD_MULTIPLY)
InputMapper.set(:camera, :increase_view_distance, Gosu::MsWheelUp)
InputMapper.set(:camera, :decrease_view_distance, Gosu::MsWheelDown)
end
def attach_to(entity)
raise "Not a game object!" unless entity.is_a?(Entity)
raise "Not an Entity!" unless entity.is_a?(Entity)
@entity = entity
end
@@ -74,8 +63,7 @@ class IMICFPS
@position.y = @entity.position.y + 2
@position.z = @entity.position.z - z_offset
# @yaw = 180 - @entity.y_rotation
@entity.rotation.y = -@yaw + 180
@yaw = 180 - @entity.rotation.y
end
def draw
@@ -83,7 +71,7 @@ class IMICFPS
glMatrixMode(GL_PROJECTION) # The projection matrix is responsible for adding perspective to our scene.
glLoadIdentity # Resets current modelview matrix
# Calculates aspect ratio of the window. Gets perspective view. 45 is degree viewing angle, (0.1, 100) are ranges how deep can we draw into the screen
gluPerspective(@field_of_view, $window.width / $window.height, 0.1, @view_distance)
gluPerspective(@field_of_view, window.width / window.height, 0.1, @view_distance)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
glRotatef(@pitch,1,0,0)
glRotatef(@yaw,0,1,0)
@@ -102,7 +90,6 @@ class IMICFPS
def update
if @mouse_captured
position_camera if @entity
delta = Float(@true_mouse.x-self.mouse_x)/(@mouse_sensitivity*@field_of_view)*70
@yaw -= delta
@@ -113,9 +100,10 @@ class IMICFPS
@entity.rotation.y += delta if @entity
free_move unless @entity
position_camera if @entity
self.mouse_x = $window.width/2 if self.mouse_x <= 1 || $window.mouse_x >= $window.width-1
self.mouse_y = $window.height/2 if self.mouse_y <= 1 || $window.mouse_y >= $window.height-1
self.mouse_x = window.width/2 if self.mouse_x <= 1 || window.mouse_x >= window.width-1
self.mouse_y = window.height/2 if self.mouse_y <= 1 || window.mouse_y >= window.height-1
@true_mouse.x, @true_mouse.y = self.mouse_x, self.mouse_y
end
end
@@ -124,62 +112,59 @@ class IMICFPS
relative_y_rotation = (@yaw + 180)
relative_speed = 0.5
if InputMapper.down?(:character, :forward)
if InputMapper.down?( :forward)
@z+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
@x-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
end
if InputMapper.down?(:character, :backward)
if InputMapper.down?(backward)
@z-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
@x+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
end
if InputMapper.down?(:character, :strife_left)
if InputMapper.down?(:strife_left)
@z+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
@x+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
end
if InputMapper.down?(:character, :strife_right)
if InputMapper.down?(:strife_right)
@z-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
@x-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
end
if InputMapper.down?(:camera, :ascend)
if InputMapper.down?(:ascend)
@y+=relative_speed
end
if InputMapper.down?(:camera, :descend)
if InputMapper.down?(:descend)
@y-=relative_speed
end
end
def button_up(id)
if InputMapper.is?(:camera, :release_mouse, id)
if InputMapper.is?(:release_mouse, id)
@mouse_captured = false
$window.needs_cursor = true
elsif InputMapper.is?(:camera, :capture_mouse, id)
window.needs_cursor = true
elsif InputMapper.is?(:capture_mouse, id)
@mouse_captured = true
$window.needs_cursor = false
elsif InputMapper.is?(:camera, :increase_mouse_sensitivity, id)
window.needs_cursor = false
elsif InputMapper.is?(:increase_mouse_sensitivity, id)
@mouse_sensitivity+=1
@mouse_sensitivity = @mouse_sensitivity.clamp(1.0, 100.0)
elsif InputMapper.is?(:camera, :decrease_mouse_sensitivity, id)
elsif InputMapper.is?(:decrease_mouse_sensitivity, id)
@mouse_sensitivity-=1
@mouse_sensitivity = @mouse_sensitivity.clamp(1.0, 100.0)
elsif InputMapper.is?(:camera, :reset_mouse_sensitivity, id)
elsif InputMapper.is?(:reset_mouse_sensitivity, id)
@mouse_sensitivity = 20.0
elsif InputMapper.is?(:camera, :increase_view_distance, id)
elsif InputMapper.is?(:increase_view_distance, id)
# @field_of_view += 1
# @field_of_view = @field_of_view.clamp(1, 100)
@view_distance += 1
@view_distance = @view_distance.clamp(1, 1000)
elsif InputMapper.is?(:camera, :decrease_view_distance, id)
elsif InputMapper.is?(:decrease_view_distance, id)
# @field_of_view -= 1
# @field_of_view = @field_of_view.clamp(1, 100)
@view_distance -= 1
@view_distance = @view_distance.clamp(1, 1000)
elsif InputMapper.is?(:camera, :turn_180, id)
@rotation.y = @rotation.y+180
@rotation.y %= 360
end
end
end

View File

@@ -8,16 +8,6 @@ class IMICFPS
def setup
bind_model("base", "biped")
InputMapper.set(:character, :forward, [Gosu::KbUp, Gosu::KbW])
InputMapper.set(:character, :backward, [Gosu::KbDown, Gosu::KbS])
InputMapper.set(:character, :strife_left, Gosu::KbA)
InputMapper.set(:character, :strife_right, Gosu::KbD)
InputMapper.set(:character, :turn_left, Gosu::KbLeft)
InputMapper.set(:character, :turn_right, Gosu::KbRight)
InputMapper.set(:character, :jump, Gosu::KbSpace)
InputMapper.set(:character, :sprint, [Gosu::KbLeftControl])
InputMapper.set(:character, :toggle_first_person_view, Gosu::KbF)
@speed = 2.5 # meter's per second
@running_speed = 6.8 # meter's per second
@@ -98,7 +88,7 @@ class IMICFPS
def update
relative_speed = @speed
if InputMapper.down?(:character, :sprint)
if InputMapper.down?(:sprint)
relative_speed = (@running_speed)*(delta_time)
else
relative_speed = @speed*(delta_time)
@@ -106,27 +96,27 @@ class IMICFPS
relative_y_rotation = @rotation.y*-1
if InputMapper.down?(:character, :forward)
if InputMapper.down?(:forward)
@position.z+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
@position.x-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
end
if InputMapper.down?(:character, :backward)
if InputMapper.down?(:backward)
@position.z-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
@position.x+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
end
if InputMapper.down?(:character, :strife_left)
if InputMapper.down?(:strife_left)
@position.z+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
@position.x+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
end
if InputMapper.down?(:character, :strife_right)
if InputMapper.down?(:strife_right)
@position.z-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
@position.x-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
end
if InputMapper.down?(:character, :turn_left)
if InputMapper.down?(:turn_left)
@rotation.y+=(relative_speed*1000)*delta_time
end
if InputMapper.down?(:character, :turn_right)
if InputMapper.down?(:turn_right)
@rotation.y-=(relative_speed*1000)*delta_time
end
@@ -135,7 +125,7 @@ class IMICFPS
@velocity.y-=(IMICFPS::GRAVITY*air_time)*delta_time
end
if InputMapper.down?(:character, :jump) && !@jumping
if InputMapper.down?(:jump) && !@jumping
@jumping = true
@_time_in_air = Gosu.milliseconds
elsif !@jumping && @position.y > @floor
@@ -149,7 +139,7 @@ class IMICFPS
end
end
if @jumping && !@falling
if InputMapper.down?(:character, :jump)
if InputMapper.down?(:jump)
@velocity.y = 1.5
@falling = true
end
@@ -161,9 +151,13 @@ class IMICFPS
end
def button_up(id)
if InputMapper.is?(:character, :toggle_first_person_view, id)
if InputMapper.is?(:toggle_first_person_view, id)
@first_person_view = !@first_person_view
@visible = !@first_person_view
puts "First Person? #{@first_person_view}"
elsif InputMapper.is?(:turn_180, id)
@rotation.y = @rotation.y+180
@rotation.y %= 360
end
end
end

View File

@@ -1,4 +1,5 @@
class Text
include IMICFPS::CommonMethods
CACHE = {}
attr_accessor :text, :x, :y, :z, :size, :factor_x, :factor_y, :color, :shadow, :shadow_size, :options
@@ -29,9 +30,9 @@ class Text
when :left
@x = 0+BUTTON_PADDING
when :center
@x = ($window.width/2)-(@textobject.text_width(@text)/2)
@x = (window.width/2)-(@textobject.text_width(@text)/2)
when :right
@x = $window.width-BUTTON_PADDING-@textobject.text_width(@text)
@x = window.width-BUTTON_PADDING-@textobject.text_width(@text)
end
end

View File

@@ -1,5 +1,6 @@
class IMICFPS
class OpenGLRenderer
include CommonMethods
include OpenGL
include GLU
@@ -76,7 +77,7 @@ class IMICFPS
glLineWidth(3)
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
$window.number_of_vertices+=model.vertices.size
window.number_of_vertices+=model.vertices.size
glLineWidth(1)
glPolygonOffset(0, 0)
@@ -84,10 +85,10 @@ class IMICFPS
glEnable(GL_LIGHTING)
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
$window.number_of_vertices+=model.vertices.size
window.number_of_vertices+=model.vertices.size
else
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
$window.number_of_vertices+=model.vertices.size
window.number_of_vertices+=model.vertices.size
end
# glBindBuffer(GL_ARRAY_BUFFER, 0)

View File

@@ -1,5 +1,6 @@
class IMICFPS
class Renderer
include CommonMethods
include OpenGL
include GLU
@@ -23,7 +24,7 @@ class IMICFPS
end
@bounding_box_renderer.draw_bounding_boxes if $debug
$window.number_of_vertices+=@bounding_box_renderer.vertex_count if $debug
window.number_of_vertices+=@bounding_box_renderer.vertex_count if $debug
# @bounding_box_renderer.bounding_boxes.clear
end

View File

@@ -77,8 +77,8 @@ class IMICFPS
end
# Draw crosshair
draw_rect($window.width/2-@crosshair_size, ($window.height/2-@crosshair_size)-@crosshair_thickness/2, @crosshair_size*2, @crosshair_thickness, @crosshair_color, 0, :default)
draw_rect(($window.width/2)-@crosshair_thickness/2, $window.height/2-(@crosshair_size*2), @crosshair_thickness, @crosshair_size*2, @crosshair_color, 0, :default)
draw_rect(window.width/2-@crosshair_size, (window.height/2-@crosshair_size)-@crosshair_thickness/2, @crosshair_size*2, @crosshair_thickness, @crosshair_color, 0, :default)
draw_rect((window.width/2)-@crosshair_thickness/2, window.height/2-(@crosshair_size*2), @crosshair_thickness, @crosshair_size*2, @crosshair_color, 0, :default)
@text.draw
end
@@ -94,10 +94,6 @@ class IMICFPS
@camera.update
$window.close if $window.button_down?(Gosu::KbEscape)
$window.number_of_vertices = 0
@delta_time = Gosu.milliseconds
if ARGV.join.include?("--playdemo")
if @demo_data[@demo_index]&.start_with?("tick")
if @demo_tick == @demo_data[@demo_index].split(" ").last.to_i
@@ -108,12 +104,18 @@ class IMICFPS
data = @demo_data[@demo_index].split(" ")
if data.first == "up"
self.button_up(data.last.to_i)
input = InputMapper.get(data.last.to_sym)
key = input.is_a?(Array) ? input.first : input
self.button_up(key)
elsif data.first == "down"
self.button_down(data.last.to_i)
input = InputMapper.get(data.last.to_sym)
key = input.is_a?(Array) ? input.first : input
self.button_down(key)
elsif data.first == "mouse"
@camera.pitch = data[1].to_f
@camera.yaw = data[2].to_f
@player.rotation.y = (data[2].to_f * -1) - 180
else
# hmm
end
@@ -141,6 +143,10 @@ class IMICFPS
end
@demo_tick += 1 if @demo_tick
window.close if window.button_down?(Gosu::KbEscape)
window.number_of_vertices = 0
@delta_time = Gosu.milliseconds
end
def update_text
@@ -158,8 +164,8 @@ Field Of View: #{@camera.field_of_view}
Mouse Sesitivity: #{@camera.mouse_sensitivity}
Last Frame: #{delta_time*1000.0}ms (#{Gosu.fps} fps)
Vertices: #{formatted_number($window.number_of_vertices)}
Faces: #{formatted_number($window.number_of_vertices/3)}
Vertices: #{formatted_number(window.number_of_vertices)}
Faces: #{formatted_number(window.number_of_vertices/3)}
Draw Skydome: #{@draw_skydome}
Debug mode: <c=992200>#{$debug}</c>
@@ -175,8 +181,8 @@ Field Of View: #{@camera.field_of_view}
Mouse Sesitivity: #{@camera.mouse_sensitivity}
Last Frame: #{delta_time*1000.0}ms (#{Gosu.fps} fps)
Vertices: #{formatted_number($window.number_of_vertices)}
Faces: #{formatted_number($window.number_of_vertices/3)}
Vertices: #{formatted_number(window.number_of_vertices)}
Faces: #{formatted_number(window.number_of_vertices/3)}
Draw Skydome: #{@draw_skydome}
Debug mode: <c=992200>#{$debug}</c>
@@ -195,7 +201,7 @@ eos
@demo_last_written_index = @demo_index
@demo_file.puts("tick #{@demo_index}")
end
@demo_file.puts("down #{id}")
@demo_file.puts("down #{InputMapper.action(id)}")
@demo_changed = true
end
InputMapper.keydown(id)
@@ -211,7 +217,7 @@ eos
@demo_last_written_index = @demo_index
@demo_file.puts("tick #{@demo_index}")
end
@demo_file.puts("up #{id}")
@demo_file.puts("up #{InputMapper.action(id)}")
@demo_changed = true
end
InputMapper.keyup(id)

View File

@@ -24,15 +24,15 @@ class IMICFPS
fill_quad(
0, i*@size,
0, @slope+(i*@size),
$window.width/2, (-@slope)+(i*@size),
$window.width/2, i*@size,
window.width/2, (-@slope)+(i*@size),
window.width/2, i*@size,
Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, 200)
)
fill_quad(
$window.width, i*@size,
$window.width, @slope+(i*@size),
$window.width/2, (-@slope)+(i*@size),
$window.width/2, i*@size,
window.width, i*@size,
window.width, @slope+(i*@size),
window.width/2, (-@slope)+(i*@size),
window.width/2, i*@size,
Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, 200)
)
end
@@ -42,8 +42,8 @@ class IMICFPS
# Box
draw_rect(
$window.width/4, 0,
$window.width/2, $window.height,
window.width/4, 0,
window.width/2, window.height,
Gosu::Color.rgba(0, 0, 0, 150)
# Gosu::Color.rgba(@base_color.red+@color_step, @base_color.green+@color_step, @base_color.blue+@color_step, 200)
)
@@ -80,7 +80,7 @@ class IMICFPS
end
def button_up(id)
$window.close if id == Gosu::KbEscape
window.close if id == Gosu::KbEscape
if Gosu::MsLeft
@elements.each do |e|
next unless e.is_a?(Link)

View File

@@ -6,7 +6,7 @@ class IMICFPS
class Wavefront
class Model
include OpenGL
# include GLU
include CommonMethods
include Parser
@@ -50,7 +50,7 @@ class IMICFPS
@objects.each_with_index do |o, i|
puts " Model::Object Name: #{o.name}, Vertices: #{o.vertices.size}" if $debug
end
$window.number_of_vertices+=@vertex_count
window.number_of_vertices+=@vertex_count
@model_has_texture = false
@materials.each do |key, material|
if material.texture_id