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Moved renderering system and model loading into CyberarmEngine, added island_test_map
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@@ -9,7 +9,7 @@ class IMICFPS
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# and refactor Game to use it.
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Publisher.new
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@map = Map.new( map_parser: @options[:map_parser] )
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@camera = Camera.new( position: Vector.new )
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@camera = PerspectiveCamera.new( position: Vector.new, aspect_ratio: window.aspect_ratio )
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@crosshair = Crosshair.new
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@map.setup
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