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https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.
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@@ -11,16 +11,20 @@ class IMICFPS
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end
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def draw
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@bounding_box_renderer.draw_bounding_boxes if $debug
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$window.number_of_faces+=@bounding_box_renderer.bounding_boxes[:vertices].size/3 if $debug
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@bounding_box_renderer.bounding_boxes.clear
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ObjectManager.objects.each do |object|
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if object.visible && object.renderable
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# Render bounding boxes before transformation is applied
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@bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if $debug
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object.model.objects.each {|o| @bounding_box_renderer.create_bounding_box(object, o.bounding_box, o.debug_color, o.object_id)} if $debug
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@opengl_renderer.draw_object(object)
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end
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end
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@bounding_box_renderer.draw_bounding_boxes if $debug
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$window.number_of_faces+=$window.number_of_faces if $debug
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$window.number_of_faces+=@bounding_box_renderer.vertex_count/3 if $debug
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# @bounding_box_renderer.bounding_boxes.clear
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end
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def handleGlError
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@@ -34,4 +38,4 @@ class IMICFPS
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def finalize # cleanup
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end
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end
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end
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end
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