Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 07:32:35 +00:00
Code Issues Projects Releases Wiki Activity
80 Commits 6 Branches 2 Tags
7271c0e4a1a05195f352877eb4feb1170bb516ce
Go to file
Clone
Open with VS Code Open with VSCodium Open with Intellij IDEA
Download ZIP Download TAR.GZ Download BUNDLE
Cyberarm 7271c0e4a1 Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.
2018-12-09 21:17:12 -06:00
blends
Add files
2018-07-01 16:06:39 -05:00
lib
Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.
2018-12-09 21:17:12 -06:00
objects
Add files
2018-07-01 16:06:39 -05:00
_background_menu_test.rb
Added comments
2018-08-05 11:09:37 -05:00
Gemfile
added support for ruby-prof, make trees jump to nearest vertex position.
2018-07-08 14:39:57 -05:00
Gemfile.lock
Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.
2018-12-09 21:17:12 -06:00
i-mic-fps.rb
Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d
2018-09-20 09:47:09 -05:00
pixel_test.png
Camera works!
2018-03-23 15:45:07 -05:00
Description
No description provided
first-person-gamegosumultiplayeropenglruby
22 MiB
Languages
Ruby 100%
Powered by Gitea Version: 1.25.1 Page: 166ms Template: 19ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API