Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.

This commit is contained in:
2018-12-09 21:17:12 -06:00
parent a5b2ab7992
commit 7271c0e4a1
9 changed files with 175 additions and 90 deletions

View File

@@ -13,6 +13,7 @@ class IMICFPS
attr_accessor :objects, :materials, :vertices, :texures, :normals, :faces
attr_accessor :x, :y, :z, :scale, :game_object
attr_reader :bounding_box, :model_has_texture, :textured_material
attr_reader :normals_buffer, :colors_buffer, :vertices_buffer
def initialize(file_path:, game_object: nil)
@game_object = game_object
@@ -31,11 +32,27 @@ class IMICFPS
@faces = []
@smoothing= 0
# Allocate buffers for future use
@normals_buffer, @colors_buffer, @vertices_buffer = nil
buffer = " " * 4
glGenBuffers(1, buffer)
@normals_buffer = buffer.unpack('L2').first
buffer = " " * 4
glGenBuffers(1, buffer)
@colors_buffer = buffer.unpack('L2').first
buffer = " " * 4
glGenBuffers(1, buffer)
@vertices_buffer = buffer.unpack('L2').first
@bounding_box = BoundingBox.new(0,0,0, 0,0,0)
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
parse
puts "#{@file_path.split('/').last} took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)-start_time)/1000.0).round(2)} seconds to parse"
# populate_buffers
face_count = 0
@objects.each {|o| face_count+=o.faces.size}
@objects.each_with_index do |o, i|
@@ -51,6 +68,15 @@ class IMICFPS
end
end
def populate_buffers
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer)
glBufferData(GL_ARRAY_BUFFER, @vertices.size, @vertices.flatten.pack("f*"), GL_STATIC_DRAW)
glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer)
glBindBuffer(GL_ARRAY_BUFFER, @vertices_buffer)
end
def update
@x, @y, @z = @game_object.x, @game_object.y, @game_object.z
@scale = @game_object.scale