mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 23:52:35 +00:00
Replaced the Nobile font with Cantarell, added a BOLD_SANS_FONT constant
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@@ -1,7 +1,8 @@
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class IMICFPS
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GAME_ROOT_PATH = File.expand_path("..", File.dirname(__FILE__))
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SANS_SERIF_FONT = "#{GAME_ROOT_PATH}/static/fonts/Oxygen_Mono/OxygenMono-Regular.ttf"
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SANS_FONT = "#{GAME_ROOT_PATH}/static/fonts/Cantarell/Cantarell-Regular.otf"
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BOLD_SANS_FONT = "#{GAME_ROOT_PATH}/static/fonts/Cantarell/Cantarell-Bold.otf"
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MONOSPACE_FONT = "#{GAME_ROOT_PATH}/static/fonts/Oxygen_Mono/OxygenMono-Regular.ttf"
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# Objects exported from blender using the default or meter object scale will be close to 1 GL unit
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@@ -12,7 +12,7 @@ class IMICFPS
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shadow_alpha: 0,
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shadow_color: Gosu::Color::WHITE,
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mode: :add,
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font: SANS_SERIF_FONT
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font: SANS_FONT
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)
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@last_message_time = 0
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@@ -13,7 +13,7 @@ class IMICFPS
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"MATE\nTinyTanker\nOther Player Dude\nHuman 0xdeadbeef",
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size: 18,
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mode: :add,
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font: SANS_SERIF_FONT,
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font: SANS_FONT,
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color: @color,
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shadow: true,
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shadow_color: 0x88000000,
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@@ -1,7 +1,7 @@
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class IMICFPS
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module EntityManager # Get included into GameState context
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def add_entity(entity)
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@collision_manager.add(entity) if @collision_manager && entity.manifest.collision# Add every entity to collision manager
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@collision_manager.add(entity) if @collision_manager && entity.manifest.collision # Add every entity to collision manager
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Publisher.instance.publish(:create, nil, entity)
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@entities << entity
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end
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@@ -11,10 +11,10 @@ class IMICFPS
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end
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title IMICFPS::NAME
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@subheading = Text.new("Loading Map: #{@map_parser.metadata.name}", y: 100, size: 50, alignment: :center, font: SANS_SERIF_FONT)
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@description = Text.new("Map created by: #{@map_parser.metadata.authors.join(", ")}\n#{@map_parser.metadata.description}", y: 180, size: 24, alignment: :center, font: SANS_SERIF_FONT)
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@state = Text.new("Preparing...", y: window.height/2-40, size: 40, alignment: :center, font: SANS_SERIF_FONT)
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@percentage = Text.new("0%", y: window.height - 100 + 25, size: 50, alignment: :center, font: MONOSPACE_FONT)
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@subheading = Text.new("Loading Map: #{@map_parser.metadata.name}", y: 100, size: 50, alignment: :center, font: SANS_FONT)
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@description = Text.new("Map created by: #{@map_parser.metadata.authors.join(", ")}\n#{@map_parser.metadata.description}", y: 180, size: 24, alignment: :center, font: SANS_FONT)
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@state = Text.new("Preparing...", y: window.height/2-40, size: 40, alignment: :center, font: SANS_FONT)
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@percentage = Text.new("0%", y: window.height - 100 + 25, size: 50, alignment: :center, font: SANS_FONT)
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@dummy_entity = nil
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@assets = []
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@@ -1,14 +1,14 @@
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class IMICFPS
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class MapEditorTool
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class Editor < CyberarmEngine::GuiState
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attr_reader :map
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def setup
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# TODO: Move everything required for a playable game map
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# in to a Scene or Scene3D container object
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# and refactor Game to use it.
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Publisher.new
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@map = Map.new( map_parser: @options[:map_parser] )
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@map = Map.new(map_parser: @options[:map_parser])
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@camera = PerspectiveCamera.new( position: Vector.new, aspect_ratio: window.aspect_ratio )
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@editor = IMICFPS::Editor.new( manifest: Manifest.new(package: "base", name: "editor") )
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@camera_controller = CameraController.new(camera: @camera, entity: @editor)
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@@ -20,27 +20,54 @@ class IMICFPS
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@accent_color = ACCENT_COLOR
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window.needs_cursor = true
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@__version_text = CyberarmEngine::Text.new("<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})", font: MONOSPACE_FONT)
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@__version_text = CyberarmEngine::Text.new("<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})", font: BOLD_SANS_FONT)
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@__version_text.x = window.width - (@__version_text.width + 10)
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@__version_text.y = window.height - (@__version_text.height + 10)
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super(*args)
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theme({ Label: { font: SANS_SERIF_FONT } })
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theme(
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{
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Label:
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{
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font: SANS_FONT
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},
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Button:
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{
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font: BOLD_SANS_FONT,
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background: [0xff222222, 0xff3A3A3E],
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border_color: [0xaa_111111, 0xaa_000000],
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border_thickness: 2,
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text_align: :center,
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# color: 0xffff8800,
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color: 0xffffffff,
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hover: {
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background: [0xff444444, 0xff5A5A5E],
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color: 0xffeeeeee
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},
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active: {
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color: Gosu::Color::WHITE,
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background: [0xff222222, 0xff1A1A1E]
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}
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}
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}
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)
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end
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def title(text, color = Gosu::Color::BLACK)
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@elements << Text.new(text, color: color, size: 100, x: 0, y: 15, font: SANS_SERIF_FONT)
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@elements << Text.new(text, color: color, size: 100, x: 0, y: 15, font: BOLD_SANS_FONT)
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@_title = @elements.last
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end
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def subtitle(text, color = Gosu::Color::WHITE)
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@elements << Text.new(text, color: color, size: 50, x: 0, y: 100, font: SANS_SERIF_FONT)
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@elements << Text.new(text, color: color, size: 50, x: 0, y: 100, font: SANS_FONT)
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@_subtitle = @elements.last
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end
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def link(text, color = Gosu::Color.rgb(0,127,127), &block)
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text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count), font: SANS_SERIF_FONT)
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text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count), font: BOLD_SANS_FONT)
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@elements << Link.new(text, self, block)
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end
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