Added HUD widgets, make Boot and Close use button_up instead of button_down

This commit is contained in:
2020-05-04 08:57:58 -05:00
parent 1629cf4605
commit 85dd90b2f4
9 changed files with 164 additions and 2 deletions

23
lib/hud.rb Normal file
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@@ -0,0 +1,23 @@
class IMICFPS
class HUD
def initialize(player)
@ammo = AmmoWidget.new({ player: player })
@radar = RadarWidget.new({ player: player })
@health = HealthWidget.new({ player: player })
@hud_elements = [
@ammo,
@radar,
@health,
]
end
def draw
@hud_elements.each(&:draw)
end
def update
@hud_elements.each(&:update)
end
end
end

25
lib/hud/widget.rb Normal file
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@@ -0,0 +1,25 @@
class IMICFPS
class HUD
class Widget
include CommonMethods
attr_reader :options
def initialize(options = {})
@options = options
@player = options[:player]
@margin = 10
setup
end
def setup
end
def draw
end
def update
end
end
end
end

29
lib/hud/widgets/ammo.rb Normal file
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@@ -0,0 +1,29 @@
class IMICFPS
class HUD
class AmmoWidget < HUD::Widget
def setup
@text = Text.new("")
@background = Gosu::Color.new(0x88222222)
end
def draw
Gosu.draw_rect(
@text.x - @margin, @text.y - @margin,
@text.width + @margin * 2, @text.height + @margin * 2,
@background
)
@text.draw
end
def update
if (Gosu.milliseconds / 1000.0) % 1.0 >= 0.9
random = "#{rand(0..999)}".rjust(3, "0")
@text.text = "Pistol\nAMMO: #{random}"
end
@text.x = window.width - (@margin * 2 + @text.width)
@text.y = window.height - (@margin * 2 + @text.height)
end
end
end
end

48
lib/hud/widgets/health.rb Normal file
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@@ -0,0 +1,48 @@
class IMICFPS
class HUD
class HealthWidget < HUD::Widget
def setup
@spacer = 0
@text = Text.new("")
@width = 512
@height = 24
@slant = 32
@color = Gosu::Color.rgba(100, 100, 200, 128)
@shield = Gosu::Color.rgba(200, 100, 50, 200)
@health = 0.0
end
def draw
@text.draw
fill_quad(
window.width / 2 - @width / 2, @spacer, # TOP LEFT
window.width / 2 + @width / 2, @spacer, # TOP RIGHT
window.width / 2 + @width / 2 - @slant, @spacer + @height, # BOTTOM RIGHT
window.width / 2 - @width / 2 + @slant, @spacer + @height, # BOTTOM LEFT
@color
)
# Current Health
fill_quad(
window.width / 2 - @width / 2, @spacer, # TOP LEFT
(window.width / 2 - @width / 2) + @width * @health, @spacer, # TOP RIGHT
(window.width / 2 - @width / 2) + @width * @health - @slant, @spacer + @height, # BOTTOM RIGHT
window.width / 2 - @width / 2 + @slant, @spacer + @height, # BOTTOM LEFT
@shield
)
end
def update
percentage = "#{(@health * 100).round}".rjust(3, "0")
@text.text = "[Health #{percentage}%]"
@text.x = window.width / 2 - @text.width / 2
@text.y = @spacer + @height / 2 - @text.height / 2
@health += 0.1 * window.dt
@health = 0 if @health > 1.0
end
end
end
end

28
lib/hud/widgets/radar.rb Normal file
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@@ -0,0 +1,28 @@
class IMICFPS
class HUD
class RadarWidget < HUD::Widget
def setup
@size = 256
@color = Gosu::Color.new(0x88222222)
@text = Text.new("RADAR")
end
def draw
Gosu.draw_rect(
@margin, window.height - (@size + @margin),
@size, @size,
@color
)
@text.draw
end
def update
@text.text = "RADAR: X #{@player.position.x.round(1)} Y #{@player.position.z.round(1)}"
@text.x = @margin + @size / 2 - @text.width / 2
@text.y = window.height - (@margin + @size)
end
end
end
end

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@@ -57,7 +57,7 @@ class IMICFPS
push_state(MainMenu) if Gosu.milliseconds - @start_time >= @time_to_live
end
def button_down(id)
def button_up(id)
if id == Gosu::KbEscape or
(id >= Gosu::GP_LEFT and id >= Gosu::GP_BUTTON_15) or
id == Gosu::MsLeft

View File

@@ -51,7 +51,7 @@ class IMICFPS
@slope -= 25 * window.dt
end
def button_down(id)
def button_up(id)
if id == Gosu::KbEscape or
(id >= Gosu::GP_LEFT and id >= Gosu::GP_BUTTON_15) or
id == Gosu::MsLeft

View File

@@ -12,6 +12,7 @@ class IMICFPS
@director = Networking::Director.new(mode: :memory, hostname: "i-mic.rubyclan.org", port: 56789, interface: { server: Networking::MemoryServer, connection: Networking::MemoryConnection }, state: self)
@crosshair = Crosshair.new
@hud = HUD.new(@player)
@text = Text.new("Pending...", x: 10, y: 22, z: 1, size: 18, font: "DejaVu Sans", shadow_color: Gosu::Color::BLACK)
@@ -27,6 +28,7 @@ class IMICFPS
@map.render(@camera)
@crosshair.draw
@hud.draw
@text.draw
end
@@ -38,6 +40,7 @@ class IMICFPS
@map.update
control_player
@hud.update
@camera.update
@director.tick(window.dt)