mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
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@@ -8,21 +8,25 @@ class IMICFPS
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@base_color = Gosu::Color.rgb(255, 127, 0)
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@background_alpha = 200
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window.needs_cursor = true
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@__version_text = CyberarmEngine::Text.new("<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})")
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@__version_text.x = window.width - (@__version_text.width + 10)
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@__version_text.y = window.height - (@__version_text.height + 10)
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super(*args)
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end
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def title(text, color = @base_color)
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@elements << Text.new(text, color: color, size: 100, x: 0, y: 15, alignment: :center)
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@elements << Text.new(text, color: color, size: 100, x: 0, y: 15)
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@_title = @elements.last
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end
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def subtitle(text, color = Gosu::Color::WHITE)
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@elements << Text.new(text, color: color, size: 50, x: 0, y: 100, alignment: :center)
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@elements << Text.new(text, color: color, size: 50, x: 0, y: 100)
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@_subtitle = @elements.last
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end
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def link(text, color = Gosu::Color.rgb(0,127,127), &block)
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text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count), alignment: :center)
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text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count))
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@elements << Link.new(text, self, block)
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end
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@@ -30,38 +34,44 @@ class IMICFPS
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draw_background
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draw_menu_box
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draw_menu
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@__version_text.draw
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if window.scene
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window.gl(-1) do
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window.renderer.draw(window.scene.camera, window.scene.lights, window.scene.entities)
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end
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window.scene.draw
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end
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end
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def draw_background
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@background ||= Gosu.record(Gosu.screen_width, Gosu.screen_height) do
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((Gosu.screen_height+@slope)/@size).times do |i|
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fill_quad(
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0, i*@size,
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0, @slope+(i*@size),
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window.width/2, (-@slope)+(i*@size),
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window.width/2, i*@size,
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Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha)
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)
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fill_quad(
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window.width, i*@size,
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window.width, @slope+(i*@size),
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window.width/2, (-@slope)+(i*@size),
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window.width/2, i*@size,
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Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha)
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)
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end
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((Gosu.screen_height+@slope)/@size).times do |i|
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fill_quad(
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0, i*@size,
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0, @slope+(i*@size),
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window.width/2, (-@slope)+(i*@size),
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window.width/2, i*@size,
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Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha),
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-2
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)
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fill_quad(
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window.width, i*@size,
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window.width, @slope+(i*@size),
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window.width/2, (-@slope)+(i*@size),
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window.width/2, i*@size,
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Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha),
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-2
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)
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end
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@background.draw(0, 0, 0)
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end
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def draw_menu_box
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draw_rect(
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window.width/4, 0,
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window.width/2, window.height,
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Gosu::Color.rgba(0, 0, 0, 150)
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# Gosu::Color.rgba(@base_color.red+@color_step, @base_color.green+@color_step, @base_color.blue+@color_step, 200)
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Gosu::Color.rgba(0, 0, 0, 150),
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)
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end
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@@ -73,8 +83,16 @@ class IMICFPS
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def update
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@elements.each do |e|
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e.x = window.width / 2 - e.width / 2
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e.update
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end
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if window.scene
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window.scene.update(window.dt)
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end
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@__version_text.x = window.width - (@__version_text.width + 10)
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@__version_text.y = window.height - (@__version_text.height + 10)
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end
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def fill_quad(x1, y1, x2, y2, x3, y3, x4, y4, color = Gosu::Color::WHITE, z = 0, mode = :default)
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@@ -125,6 +143,7 @@ class IMICFPS
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end
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def x; text.x; end
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def x=(n); text.x = n; end
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def y; text.y; end
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def width; text.width; end
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def height; text.height; end
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