Made 'use_shaders' debug option work

This commit is contained in:
2020-05-06 21:32:55 -05:00
parent 7f16efe0a4
commit 8d956131d1

View File

@@ -16,7 +16,7 @@ class IMICFPS
end
def render(camera, lights, entities)
if Shader.available?("default") && Shader.available?("render_screen")
if window.config.get(:debug_options, :use_shaders) && Shader.available?("default") && Shader.available?("render_screen")
@g_buffer.bind_for_writing
gl_error?