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Made 'use_shaders' debug option work
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@@ -16,7 +16,7 @@ class IMICFPS
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end
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def render(camera, lights, entities)
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if Shader.available?("default") && Shader.available?("render_screen")
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if window.config.get(:debug_options, :use_shaders) && Shader.available?("default") && Shader.available?("render_screen")
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@g_buffer.bind_for_writing
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gl_error?
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