Added tree and biped (humanoid), can now pass x,y,z coordinance to Model

This commit is contained in:
2018-03-16 23:06:09 -05:00
parent 4f4fb7b7ca
commit b35edcc7aa
6 changed files with 2400 additions and 7 deletions

View File

@@ -8,8 +8,10 @@ class IMICFPS
Color = Struct.new(:red, :green, :blue, :alpha)
attr_accessor :objects, :materials, :vertexes, :texures, :normals, :faces
attr_accessor :x, :y, :z
def initialize(object = "objects/cube.obj")
@x, @y, @z = 0, 0, 0
@object_path = object
@file = File.open(object, 'r')
@material_file = nil
@@ -31,15 +33,17 @@ class IMICFPS
end
end
def draw(scale = 1)
def draw(x, y, z, scale = 1)
begin
render(scale)
render(x,y,z, scale)
rescue Gl::Error => e
p e
end
end
def render(scale = 1)
def render(x,y,z, scale = 1)
glTranslatef(x,y,z)
glScalef(scale,scale,scale)
@objects.each_with_index do |o, i|
glEnable(GL_CULL_FACE)
glEnable(GL_COLOR_MATERIAL)
@@ -59,8 +63,8 @@ class IMICFPS
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [material.diffuse.red, material.diffuse.green, material.diffuse.blue, 1.0])
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [material.specular.red, material.specular.green, material.specular.blue, 1.0])
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
glNormal3f(normal.x*scale, normal.y*scale, normal.z*scale)
glVertex3f(vertex.x*scale, vertex.y*scale, vertex.z*scale)
glNormal3f(normal.x, normal.y, normal.z)
glVertex3f(vertex.x, vertex.y, vertex.z)
end
glEnd
glDisable(GL_CULL_FACE)

View File

@@ -9,7 +9,8 @@ class IMICFPS
super(window_width, window_height, fullscreen)
# super(Gosu.screen_width, Gosu.screen_height, true)
$window = self
@model = Wavefront::Model.new("objects/cube.obj")
@model = Wavefront::Model.new("objects/biped.obj")
@model2 = Wavefront::Model.new("objects/tree.obj")
# @model = Wavefront::Model.new("objects/sponza.obj")
@camera = Wavefront::Model::Vertex.new(0,-1,0)
@camera_target = Wavefront::Model::Vertex.new(0,-1,0)
@@ -68,7 +69,8 @@ class IMICFPS
gluLookAt(@camera.x,@camera.y,@camera.z, @angle_x,@angle_y,0, 0,1,0)
color = [@c1, @c2, @c3]
@model.draw(1)
@model.draw(0, 0, 0, 0.005)
@model2.draw(5, 0, 0, 0.005)
end

52
objects/biped.mtl Normal file
View File

@@ -0,0 +1,52 @@
# Blender MTL File: 'biped.blend'
# Material Count: 5
newmtl eye
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl pants
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.068996 0.139143 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl shirt
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.006647 0.280444 0.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl shoe
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.134359 0.134359 0.134359
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl skin
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.110067 0.069785 0.027733
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

1274
objects/biped.obj Normal file

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22
objects/tree.mtl Normal file
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@@ -0,0 +1,22 @@
# Blender MTL File: 'tree.blend'
# Material Count: 2
newmtl Material
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.181267 0.106319 0.092156
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl leaf
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.127997 0.491692 0.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

1039
objects/tree.obj Normal file

File diff suppressed because it is too large Load Diff