mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Added tree and biped (humanoid), can now pass x,y,z coordinance to Model
This commit is contained in:
@@ -8,8 +8,10 @@ class IMICFPS
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Color = Struct.new(:red, :green, :blue, :alpha)
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attr_accessor :objects, :materials, :vertexes, :texures, :normals, :faces
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attr_accessor :x, :y, :z
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def initialize(object = "objects/cube.obj")
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@x, @y, @z = 0, 0, 0
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@object_path = object
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@file = File.open(object, 'r')
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@material_file = nil
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@@ -31,15 +33,17 @@ class IMICFPS
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end
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end
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def draw(scale = 1)
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def draw(x, y, z, scale = 1)
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begin
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render(scale)
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render(x,y,z, scale)
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rescue Gl::Error => e
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p e
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end
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end
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def render(scale = 1)
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def render(x,y,z, scale = 1)
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glTranslatef(x,y,z)
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glScalef(scale,scale,scale)
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@objects.each_with_index do |o, i|
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glEnable(GL_CULL_FACE)
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glEnable(GL_COLOR_MATERIAL)
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@@ -59,8 +63,8 @@ class IMICFPS
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [material.diffuse.red, material.diffuse.green, material.diffuse.blue, 1.0])
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [material.specular.red, material.specular.green, material.specular.blue, 1.0])
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
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glNormal3f(normal.x*scale, normal.y*scale, normal.z*scale)
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glVertex3f(vertex.x*scale, vertex.y*scale, vertex.z*scale)
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glNormal3f(normal.x, normal.y, normal.z)
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glVertex3f(vertex.x, vertex.y, vertex.z)
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end
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glEnd
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glDisable(GL_CULL_FACE)
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@@ -9,7 +9,8 @@ class IMICFPS
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super(window_width, window_height, fullscreen)
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# super(Gosu.screen_width, Gosu.screen_height, true)
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$window = self
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@model = Wavefront::Model.new("objects/cube.obj")
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@model = Wavefront::Model.new("objects/biped.obj")
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@model2 = Wavefront::Model.new("objects/tree.obj")
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# @model = Wavefront::Model.new("objects/sponza.obj")
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@camera = Wavefront::Model::Vertex.new(0,-1,0)
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@camera_target = Wavefront::Model::Vertex.new(0,-1,0)
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@@ -68,7 +69,8 @@ class IMICFPS
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gluLookAt(@camera.x,@camera.y,@camera.z, @angle_x,@angle_y,0, 0,1,0)
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color = [@c1, @c2, @c3]
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@model.draw(1)
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@model.draw(0, 0, 0, 0.005)
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@model2.draw(5, 0, 0, 0.005)
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end
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52
objects/biped.mtl
Normal file
52
objects/biped.mtl
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@@ -0,0 +1,52 @@
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# Blender MTL File: 'biped.blend'
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# Material Count: 5
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newmtl eye
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl pants
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.068996 0.139143 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl shirt
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.006647 0.280444 0.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl shoe
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.134359 0.134359 0.134359
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl skin
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.110067 0.069785 0.027733
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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1274
objects/biped.obj
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1274
objects/biped.obj
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File diff suppressed because it is too large
Load Diff
22
objects/tree.mtl
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22
objects/tree.mtl
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@@ -0,0 +1,22 @@
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# Blender MTL File: 'tree.blend'
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# Material Count: 2
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newmtl Material
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.181267 0.106319 0.092156
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl leaf
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.127997 0.491692 0.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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1039
objects/tree.obj
Normal file
1039
objects/tree.obj
Normal file
File diff suppressed because it is too large
Load Diff
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