Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'

This commit is contained in:
2019-09-26 12:13:08 -05:00
parent e41a2b6524
commit b6d7a6ebdb
24 changed files with 293 additions and 80 deletions

View File

@@ -91,10 +91,10 @@ class IMICFPS
vs = a
vs = b if a == entity
broadphase = search(Ray.new(entity.position, Vector.new(0, -1, 0), entity.velocity.y.abs))
broadphase = search(Ray.new(entity.position, Vector.down, entity.velocity.y.abs))
broadphase.detect do |ent|
ray = Ray.new(entity.position - ent.position, Vector.new(0, -1, 0))
ray = Ray.new(entity.position - ent.position, Vector.down)
if ent.model.aabb_tree.search(ray).size > 0
on_ground = true
return true

View File

@@ -2,9 +2,15 @@ class IMICFPS
module EntityManager # Get included into GameState context
def add_entity(entity)
@collision_manager.add(entity)# Add every entity to collision manager
@publisher.publish(:create, self, entity)
@entities << entity
end
def insert_entity(package, name, position, orientation, data = {})
ent = Map::Entity.new(package, name, position, orientation, Vector.new(1,1,1))
add_entity(IMICFPS::Entity.new(map_entity: ent, manifest: Manifest.new(package: package, name: name)))
end
def find_entity(entity)
@entities.detect {|entity| entity == entity}
end
@@ -13,6 +19,7 @@ class IMICFPS
ent = @entities.detect {|entity| entity == entity}
if ent
@collision_manager.remove(entity)
@publisher.publish(:destroy, self, entity)
@entities.delete(ent)
end
end

View File

@@ -115,6 +115,8 @@ IMICFPS::InputMapper.set(:jump, Gosu::KbSpace)
IMICFPS::InputMapper.set(:sprint, [Gosu::KbLeftControl])
IMICFPS::InputMapper.set(:turn_180, Gosu::KbX)
IMICFPS::InputMapper.set(:interact, Gosu::KbE)
IMICFPS::InputMapper.set(:ascend, Gosu::KbSpace)
IMICFPS::InputMapper.set(:descend, Gosu::KbC)
IMICFPS::InputMapper.set(:toggle_first_person_view, Gosu::KbF)