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https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 07:32:35 +00:00
Use glLineWidth for wireframe rendering, use LoadingState for MapEditor
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@@ -155,6 +155,7 @@ class IMICFPS
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end
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if window.config.get(:debug_options, :wireframe)
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glLineWidth(2)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
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Shader.active_shader.uniform_boolean("disableLighting", true)
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@@ -163,6 +164,7 @@ class IMICFPS
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Shader.active_shader.uniform_boolean("disableLighting", false)
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
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glLineWidth(1)
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end
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glDrawArrays(GL_TRIANGLES, 0, model.faces.count * 3)
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@@ -2,7 +2,13 @@ class IMICFPS
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class LoadingState < Menu
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def setup
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window.needs_cursor = false
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@map_parser = MapParser.new(map_file: @options[:map_file])
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if @options[:map_file]
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@map_parser = MapParser.new(map_file: @options[:map_file])
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elsif @options[:map_parser]
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@map_parser = @options[:map_parser]
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else
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raise "Unable to load map, missing :map_file or :map_parser"
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end
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title "I-MIC FPS"
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@subheading = Text.new("Loading Map: #{@map_parser.metadata.name}", y: 100, size: 50, alignment: :center)
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@@ -29,7 +29,7 @@ class IMICFPS
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flow(margin: 10) do
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@maps.each do |map|
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button map.metadata.name do
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push_state(Editor, map_parser: map)
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push_state(LoadingState, map_parser: map, forward: Editor)
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end
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end
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end
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