Use glLineWidth for wireframe rendering, use LoadingState for MapEditor

This commit is contained in:
2020-05-03 09:49:57 -05:00
parent c05009a000
commit c53d42166b
3 changed files with 10 additions and 2 deletions

View File

@@ -155,6 +155,7 @@ class IMICFPS
end
if window.config.get(:debug_options, :wireframe)
glLineWidth(2)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
Shader.active_shader.uniform_boolean("disableLighting", true)
@@ -163,6 +164,7 @@ class IMICFPS
Shader.active_shader.uniform_boolean("disableLighting", false)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
glLineWidth(1)
end
glDrawArrays(GL_TRIANGLES, 0, model.faces.count * 3)

View File

@@ -2,7 +2,13 @@ class IMICFPS
class LoadingState < Menu
def setup
window.needs_cursor = false
@map_parser = MapParser.new(map_file: @options[:map_file])
if @options[:map_file]
@map_parser = MapParser.new(map_file: @options[:map_file])
elsif @options[:map_parser]
@map_parser = @options[:map_parser]
else
raise "Unable to load map, missing :map_file or :map_parser"
end
title "I-MIC FPS"
@subheading = Text.new("Loading Map: #{@map_parser.metadata.name}", y: 100, size: 50, alignment: :center)

View File

@@ -29,7 +29,7 @@ class IMICFPS
flow(margin: 10) do
@maps.each do |map|
button map.metadata.name do
push_state(Editor, map_parser: map)
push_state(LoadingState, map_parser: map, forward: Editor)
end
end
end