Use glLineWidth for wireframe rendering, use LoadingState for MapEditor

This commit is contained in:
2020-05-03 09:49:57 -05:00
parent c05009a000
commit c53d42166b
3 changed files with 10 additions and 2 deletions

View File

@@ -155,6 +155,7 @@ class IMICFPS
end
if window.config.get(:debug_options, :wireframe)
glLineWidth(2)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
Shader.active_shader.uniform_boolean("disableLighting", true)
@@ -163,6 +164,7 @@ class IMICFPS
Shader.active_shader.uniform_boolean("disableLighting", false)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
glLineWidth(1)
end
glDrawArrays(GL_TRIANGLES, 0, model.faces.count * 3)