Added render_pitch to camera for use only for rendering as pitch is used for a bunch of things, maybe?

This commit is contained in:
2018-03-23 16:06:42 -05:00
parent 468600c1b4
commit c9126987fe

View File

@@ -8,7 +8,8 @@ class IMICFPS
attr_reader :game_object
def initialize(x: 0, y: 0, z: 0, fov: 70.0, distance: 100.0)
@x,@y,@z = x,y,z
@pitch = 0.0
@render_pitch = 20.0
@pitch = 20.0
@yaw = 0.0
@roll = 0.0
@field_of_view = fov
@@ -53,7 +54,6 @@ class IMICFPS
@z = @game_object.z - z_offset
@yaw = 180 - @game_object.y_rotation
@pitch = 20.0
end
def draw
@@ -63,7 +63,7 @@ class IMICFPS
# Calculates aspect ratio of the window. Gets perspective view. 45 is degree viewing angle, (0.1, 100) are ranges how deep can we draw into the screen
gluPerspective(@field_of_view, $window.width / $window.height, 0.1, @view_distance)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
glRotatef(@pitch,1,0,0)
glRotatef(@render_pitch,1,0,0)
glRotatef(@yaw,0,1,0)
glTranslatef(-@x, -@y, -@z)
@@ -78,8 +78,7 @@ class IMICFPS
@yaw-=Float(@true_mouse.x-self.mouse_x)/(@mouse_sensitivity*@field_of_view)*70 unless @game_object
@game_object.y_rotation+=Float(@true_mouse.x-self.mouse_x)/(@mouse_sensitivity*@field_of_view)*70 if @game_object
@yaw-=Float(@true_mouse.x-self.mouse_x)/(@mouse_sensitivity*@field_of_view)*70 unless @game_object
@pitch-=Float(@true_mouse.y-self.mouse_y)/(@mouse_sensitivity*@field_of_view)*70 unless @game_object
@render_pitch-=Float(@true_mouse.y-self.mouse_y)/(@mouse_sensitivity*@field_of_view)*70 #unless @game_object
@yaw %= 360.0
@pitch = @pitch.clamp(-90.0, 90.0)
else