Initial work on using framebuffer from GBuffer

This commit is contained in:
2020-03-25 09:18:06 -05:00
parent 9a195fbf68
commit d293772690
5 changed files with 103 additions and 3 deletions

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#version 330 core
out vec4 FragColor;
in vec2 outTexCoords;
uniform sampler2D screenTexture;
void main() {
FragColor = texture(screenTexture, outTexCoords);
}

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#version 330 core
layout (location = 0) in vec2 inPosition;
layout (location = 1) in vec2 inTexCoords;
out vec2 outTexCoords;
void main() {
gl_Position = vec4(inPosition.x, inPosition.y, inPosition.z, 1.0);
outTexCoords = inTexCoords;
}