Refactored lights, use light manager

This commit is contained in:
2018-03-20 20:17:33 -05:00
parent 57c52cd725
commit d390d3d728
3 changed files with 58 additions and 40 deletions

View File

@@ -1,4 +1,25 @@
class IMICFPS
class LightManager
MAX_LIGHTS = OpenGL::GL_MAX_LIGHTS
LIGHTS = []
def self.add_light(model)
LIGHTS << model
end
def self.find_light()
end
def self.lights
LIGHTS
end
def self.light_count
LIGHTS.count+1
end
def self.clear_lights
LIGHTS.clear
end
end
end