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https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-16 08:02:36 +00:00
Implemented a first class BoundingBox, refactored to use bounding box.
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@@ -6,10 +6,9 @@ class IMICFPS
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include OpenGL
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include GLU
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include CommonMethods
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attr_accessor :scale
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attr_accessor :visible, :renderable, :backface_culling
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attr_accessor :scale, :visible, :renderable, :backface_culling
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attr_reader :position, :rotation, :velocity
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attr_reader :model, :name, :debug_color, :width, :height, :depth, :last_x, :last_y, :last_z, :normalized_bounding_box
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attr_reader :model, :name, :debug_color, :normalized_bounding_box
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def initialize(x: 0, y: 0, z: 0, bound_model: nil, scale: MODEL_METER_SCALE, backface_culling: true, auto_manage: true, manifest_file: nil)
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@position = Vector.new(x, y, z)
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@scale = scale
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@@ -27,7 +26,6 @@ class IMICFPS
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@physics = false
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@mass = 100 # kg
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@width, @height, @depth = 0,0,0
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@delta_time = Gosu.milliseconds
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@last_position = Vector.new(@position.x, @position.y, @position.z)
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@@ -39,9 +37,6 @@ class IMICFPS
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@normalized_bounding_box = normalize_bounding_box_with_offset
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box = normalize_bounding_box
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@width = box.max_x-box.min_x
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@height = box.max_y-box.min_y
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@depth = box.max_z-box.min_z
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end
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return self
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@@ -61,9 +56,6 @@ class IMICFPS
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@normalized_bounding_box = normalize_bounding_box_with_offset
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box = normalize_bounding_box
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@width = box.max_x-box.min_x
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@height = box.max_y-box.min_y
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@depth = box.max_z-box.min_z
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end
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def model
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@@ -89,8 +81,6 @@ class IMICFPS
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unless at_same_position?
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@normalized_bounding_box = normalize_bounding_box_with_offset if model
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end
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@last_x, @last_y, @last_z = @x, @y, @z
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end
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def debug_color=(color)
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@@ -101,53 +91,16 @@ class IMICFPS
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@position == @last_position
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end
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# Do two Axis Aligned Bounding Boxes intersect?
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def intersect(other)
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me = normalized_bounding_box
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other = other.normalized_bounding_box
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# puts "bounding boxes match!" if a == b
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if (me.min_x <= other.max_x && me.max_x >= other.min_x) &&
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(me.min_y <= other.max_y && me.max_y >= other.min_y) &&
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(me.min_z <= other.max_z && me.max_z >= other.min_z)
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return true
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else
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return false
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end
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end
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def distance(vertex, other)
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return Math.sqrt((vertex.x-other.x)**2 + (vertex.y-other.y)**2 + (vertex.z-other.z)**2)
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end
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def normalize_bounding_box
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box = @bound_model.model.bounding_box
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temp = BoundingBox.new
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temp.min_x = box.min_x.to_f*scale
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temp.min_y = box.min_y.to_f*scale
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temp.min_z = box.min_z.to_f*scale
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temp.max_x = box.max_x.to_f*scale
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temp.max_y = box.max_y.to_f*scale
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temp.max_z = box.max_z.to_f*scale
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return temp
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def normalize_bounding_box_with_offset
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@bound_model.model.bounding_box.normalize_with_offset(self)
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end
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def normalize_bounding_box_with_offset
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box = @bound_model.model.bounding_box
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temp = BoundingBox.new
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temp.min_x = box.min_x.to_f*scale+@position.x
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temp.min_y = box.min_y.to_f*scale+@position.y
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temp.min_z = box.min_z.to_f*scale+@position.z
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temp.max_x = box.max_x.to_f*scale+@position.x
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temp.max_y = box.max_y.to_f*scale+@position.y
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temp.max_z = box.max_z.to_f*scale+@position.z
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return temp
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def normalize_bounding_box
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@bound_model.model.bounding_box.normalize(self)
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end
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def handleGlError
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