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Initital shader lighting support
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@@ -1,35 +1,19 @@
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class IMICFPS
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class Light
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attr_reader :ambient, :diffuse, :specular, :position, :light_id
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attr_accessor :x, :y, :z, :intensity
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def initialize(id:, x:,y:,z:,
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attr_reader :light_id
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attr_accessor :ambient, :diffuse, :specular, :position, :intensity
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def initialize(id:,
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ambient: Vector.new(0.5, 0.5, 0.5, 1),
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diffuse: Vector.new(1, 0.5, 0, 1), specular: Vector.new(0.2, 0.2, 0.2, 1),
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position: Vector.new(x, y, z, 0), intensity: 1)
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position: Vector.new(0, 0, 0, 0), intensity: 1
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)
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@light_id = id
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@x,@y,@z = x,y,z
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@intensity = intensity
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self.ambient = ambient
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self.diffuse = diffuse
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self.specular = specular
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self.position = position
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end
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def ambient=(color)
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@ambient = convert(color).pack("f*")
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end
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def diffuse=(color)
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@diffuse = convert(color, true).pack("f*")
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end
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def specular=(color)
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@specular = convert(color, true).pack("f*")
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end
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def position=(vertex)
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@position = convert(vertex).pack("f*")
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@ambient = ambient
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@diffuse = diffuse
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@specular = specular
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@position = position
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end
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def draw
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