Files
i-mic-fps/lib/game_objects/light.rb

38 lines
1.1 KiB
Ruby

class IMICFPS
class Light
attr_reader :light_id
attr_accessor :ambient, :diffuse, :specular, :position, :intensity
def initialize(id:,
ambient: Vector.new(0.5, 0.5, 0.5, 1),
diffuse: Vector.new(1, 0.5, 0, 1), specular: Vector.new(0.2, 0.2, 0.2, 1),
position: Vector.new(0, 0, 0, 0), intensity: 1
)
@light_id = id
@intensity = intensity
@ambient = ambient
@diffuse = diffuse
@specular = specular
@position = position
end
def draw
glLightfv(@light_id, GL_AMBIENT, @ambient)
glLightfv(@light_id, GL_DIFFUSE, @diffuse)
glLightfv(@light_id, GL_SPECULAR, @specular)
glLightfv(@light_id, GL_POSITION, @position)
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)
glEnable(GL_LIGHTING)
glEnable(@light_id)
end
def convert(struct, apply_intensity = false)
if apply_intensity
return struct.to_a.compact.map{|i| i*@intensity}
else
return struct.to_a.compact
end
end
end
end