Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 23:52:35 +00:00
Code Issues Projects Releases Wiki Activity
Files
ff1d34deecc3f331a90762bb19e4881c328726b1
i-mic-fps/lib/game_objects
History
Cyberarm ff1d34deec Initital shader lighting support
2019-12-08 20:05:48 -06:00
..
entities
Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
2019-09-28 13:29:21 -05:00
camera.rb
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
2019-12-08 17:50:20 -06:00
entity.rb
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
2019-12-08 17:50:20 -06:00
light.rb
Initital shader lighting support
2019-12-08 20:05:48 -06:00
model_loader.rb
Added event handler for :entity_moved, added door script, various tweaks
2019-09-26 16:19:01 -05:00
Powered by Gitea Version: 1.25.1 Page: 101ms Template: 16ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API