Initital shader lighting support

This commit is contained in:
2019-12-08 20:05:48 -06:00
parent af19166af2
commit ff1d34deec
5 changed files with 30 additions and 28 deletions

View File

@@ -1,35 +1,19 @@
class IMICFPS
class Light
attr_reader :ambient, :diffuse, :specular, :position, :light_id
attr_accessor :x, :y, :z, :intensity
def initialize(id:, x:,y:,z:,
attr_reader :light_id
attr_accessor :ambient, :diffuse, :specular, :position, :intensity
def initialize(id:,
ambient: Vector.new(0.5, 0.5, 0.5, 1),
diffuse: Vector.new(1, 0.5, 0, 1), specular: Vector.new(0.2, 0.2, 0.2, 1),
position: Vector.new(x, y, z, 0), intensity: 1)
position: Vector.new(0, 0, 0, 0), intensity: 1
)
@light_id = id
@x,@y,@z = x,y,z
@intensity = intensity
self.ambient = ambient
self.diffuse = diffuse
self.specular = specular
self.position = position
end
def ambient=(color)
@ambient = convert(color).pack("f*")
end
def diffuse=(color)
@diffuse = convert(color, true).pack("f*")
end
def specular=(color)
@specular = convert(color, true).pack("f*")
end
def position=(vertex)
@position = convert(vertex).pack("f*")
@ambient = ambient
@diffuse = diffuse
@specular = specular
@position = position
end
def draw