Commit Graph

22 Commits

Author SHA1 Message Date
016e8109de Gravity constant moved into constants.rb, camera can now report what it is looking at, entity has knowledge of camera now, AABB tree search can now use either BoundingBox or Ray colliders 2019-08-13 09:47:23 -05:00
771b6a4247 Switched back to old model renderer while fixing vbo based renderer, set stats text shadow color to black, fixed tab completion showing empty list of available options when tab completion triggered 2019-08-12 21:27:04 -05:00
f11b091fe0 Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly) 2019-08-11 14:53:15 -05:00
3eb34d023e Debug commands now affect game 2019-08-07 17:58:30 -05:00
6191699d8b Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.) 2019-02-22 14:55:18 -06:00
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
874d934606 Added README, rescue from missing demo file, add .gitignore. 2019-02-17 21:22:40 -06:00
8d83901237 Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera. 2019-02-17 20:06:48 -06:00
5a97d292c0 remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player. 2019-02-17 14:14:39 -06:00
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
1c8edb3f13 Remove collision checking from Game and move it into CollisionManager 2019-02-07 13:07:51 -06:00
f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh. 2019-02-07 10:05:43 -06:00
c142bd2392 Sync 2018-12-12 09:02:33 -06:00
5843a9b0ae Count number of vertices instead of faces, added formatted_number to CommonMethods 2018-12-11 12:27:23 -06:00
6341c3b817 Re-added mousefix :(, camera can now be flown around if it's not attached to a game object, tweaked Player initial jump velocity. 2018-12-10 22:22:01 -06:00
c656686997 Camera: Removed mouse position correction (no longer needed apparently :)), Mouse can now be released from Camera be pressing LeftAlt and can get captured again by clicking with the left mouse button. 2018-12-10 10:34:18 -06:00
7271c0e4a1 Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes. 2018-12-09 21:17:12 -06:00
a5b2ab7992 Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d 2018-09-20 09:47:09 -05:00
35b5ee948a Moved OpenGL renderering code into its own class for future optimizations 2018-09-20 09:07:39 -05:00
54c480ecb8 Tweaked loading screen to pause for a split second to show 100%, tweaked menu hover color and effect, fixed indention. 2018-09-09 19:19:26 -05:00
66e7800cad Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject. 2018-09-09 15:01:53 -05:00
16e0e4dcff Added Game States, decoupled game from Window class and placed it in Game < GameState 2018-09-09 07:49:26 -05:00