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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
144 Commits 6 Branches 2 Tags
016e8109de9a83fa849ee09a92a0cc278f4aff84
Commit Graph

6 Commits

Author SHA1 Message Date
Cyberarm
016e8109de Gravity constant moved into constants.rb, camera can now report what it is looking at, entity has knowledge of camera now, AABB tree search can now use either BoundingBox or Ray colliders 2019-08-13 09:47:23 -05:00
Cyberarm
8ccd1506f3 Refactored Model to make faces first class objects for use in AABBTree, renamed BoundingBox.intersect to intersect? 2019-02-25 17:59:09 -06:00
Cyberarm
0d7210b3f7 Fixed always adding a new node to AABBTree when updating a node. 2019-02-25 12:51:26 -06:00
Cyberarm
97818c8a33 Collision stuff 2019-02-25 11:33:18 -06:00
Cyberarm
d5a5ced955 Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects... 2019-02-25 09:35:01 -06:00
Cyberarm
5cf07ca620 Partially working AABB Tree! (needs much more work) 2019-02-24 21:51:04 -06:00
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