|
|
016e8109de
|
Gravity constant moved into constants.rb, camera can now report what it is looking at, entity has knowledge of camera now, AABB tree search can now use either BoundingBox or Ray colliders
|
2019-08-13 09:47:23 -05:00 |
|
|
|
f11b091fe0
|
Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly)
|
2019-08-11 14:53:15 -05:00 |
|
|
|
ce7d132864
|
Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object
|
2019-08-11 09:34:25 -05:00 |
|
|
|
bc89fb6911
|
Tweaked player drag, speed, and turn speed
|
2019-08-09 19:20:19 -05:00 |
|
|
|
f84b680de5
|
PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces
|
2019-08-09 08:27:34 -05:00 |
|
|
|
1b6f8cf880
|
Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
|
2019-08-07 10:43:04 -05:00 |
|
|
|
2e69647ae3
|
Various tweaks
|
2019-02-26 18:43:42 -06:00 |
|
|
|
97818c8a33
|
Collision stuff
|
2019-02-25 11:33:18 -06:00 |
|
|
|
d5a5ced955
|
Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects...
|
2019-02-25 09:35:01 -06:00 |
|
|
|
fc72f2bdc8
|
Implemented a first class BoundingBox, refactored to use bounding box.
|
2019-02-23 18:28:47 -06:00 |
|
|
|
7b903fbdb9
|
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
|
2019-02-20 10:49:56 -06:00 |
|