Commit Graph

12 Commits

Author SHA1 Message Date
185d760a83 Model is now able to push data into VBO 2019-08-10 13:36:37 -05:00
80a6389af4 Fix rendering error 2019-08-10 10:15:22 -05:00
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
3eb34d023e Debug commands now affect game 2019-08-07 17:58:30 -05:00
2e69647ae3 Various tweaks 2019-02-26 18:43:42 -06:00
6191699d8b Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.) 2019-02-22 14:55:18 -06:00
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
5843a9b0ae Count number of vertices instead of faces, added formatted_number to CommonMethods 2018-12-11 12:27:23 -06:00
82265394eb Improved shader error formatting, hide puts statements that are only useful in debug mode. 2018-12-11 11:56:53 -06:00
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
7271c0e4a1 Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes. 2018-12-09 21:17:12 -06:00
a5b2ab7992 Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d 2018-09-20 09:47:09 -05:00