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28acb12efc
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We can now attach an object to the camera- bit buggy atm.
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2018-03-23 15:34:03 -05:00 |
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021805cd96
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Wireframes! Player now has a name tag.
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2018-03-23 13:51:55 -05:00 |
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0b0d307d2a
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Terrain is still broken, player moves in the correct relative directions now :)
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2018-03-23 08:54:23 -05:00 |
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dfc6a0cfe8
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Got basic terrain generation working in immediate mode, all list is bugged atm.
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2018-03-22 22:27:56 -05:00 |
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dacf05475f
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Cleanup
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2018-03-22 21:12:21 -05:00 |
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bdbb5f2e94
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Major refactor
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2018-03-22 19:26:02 -05:00 |
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632830503b
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Everything is broken and stuff.
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2018-03-22 15:15:20 -05:00 |
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e7aa32b62d
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Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
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2018-03-21 12:09:28 -05:00 |
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2de1c0ffdf
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Camera can bind to model
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2018-03-20 22:48:01 -05:00 |
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d390d3d728
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Refactored lights, use light manager
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2018-03-20 20:17:33 -05:00 |
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57c52cd725
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Moved camera into its own class, added CommonMethods for gosu methods outside of window.
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2018-03-20 19:25:06 -05:00 |
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fd4530911e
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Cleaning up Wavefront::Model and centralizing into Model, mouse_look now adapts to FOV better, bounding_boxes are correctly placed (not just moved from center)
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2018-03-20 17:19:34 -05:00 |
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46f533f83e
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Did some reorganizing
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2018-03-20 15:11:00 -05:00 |
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a46f3deff9
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Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered.
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2018-03-19 14:35:13 -05:00 |
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6df9f09496
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Added them lights, relative speed!
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2018-03-19 08:54:06 -05:00 |
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