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cyberarm/i-mic-fps
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Code Issues Projects Releases Wiki Activity
100 Commits 6 Branches 2 Tags
5a97d292c0a79e93a09ac9009c0945f8284d22ea
Commit Graph

9 Commits

Author SHA1 Message Date
Cyberarm
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
Cyberarm
5c623f1540 Refactored LoadingState to use Menu 2019-02-07 12:00:11 -06:00
Cyberarm
f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh. 2019-02-07 10:05:43 -06:00
Cyberarm
c142bd2392 Sync 2018-12-12 09:02:33 -06:00
Cyberarm
5843a9b0ae Count number of vertices instead of faces, added formatted_number to CommonMethods 2018-12-11 12:27:23 -06:00
Cyberarm
82265394eb Improved shader error formatting, hide puts statements that are only useful in debug mode. 2018-12-11 11:56:53 -06:00
Cyberarm
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
Cyberarm
54c480ecb8 Tweaked loading screen to pause for a split second to show 100%, tweaked menu hover color and effect, fixed indention. 2018-09-09 19:19:26 -05:00
Cyberarm
e57cf8500b git add . 2018-09-09 15:02:06 -05:00
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