|
|
ea68748234
|
Renamed MapLoader to MapParser, added level select menu
|
2020-01-28 23:41:44 -06:00 |
|
|
|
c1b5e72d7d
|
Added a proper cursor, game pause menu now has a transparent background (Game is drawn behind menu)
|
2020-01-28 23:17:25 -06:00 |
|
|
|
46cffa293e
|
Added more menus; stub for settings, basic pause menu, fixes for multiple Game inits
|
2020-01-28 19:59:42 -06:00 |
|
|
|
c25df59819
|
Use new @include preprocessor added to CyberarmEngin::Shader
|
2020-01-28 10:48:47 -06:00 |
|
|
|
e7b84bd123
|
Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error
|
2020-01-27 22:19:07 -06:00 |
|
|
|
75f94963b2
|
DISABLED collision detection and physics
|
2019-12-09 16:37:50 -06:00 |
|
|
|
59334132c8
|
Updated gemfile to require head version of cyberarm_engine
|
2019-12-09 16:17:05 -06:00 |
|
|
|
e4333a82b8
|
Fixed immediate mode lighting, improved-ish modern gl lighting
|
2019-12-09 11:48:54 -06:00 |
|
|
|
ff1d34deec
|
Initital shader lighting support
|
2019-12-08 20:05:48 -06:00 |
|
|
|
af19166af2
|
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
|
2019-12-08 17:50:20 -06:00 |
|
|
|
e076ce8612
|
Stubbed out VBOs for model
|
2019-12-05 20:43:54 -06:00 |
|
|
|
6aeee41a71
|
Progress towards modern gl made
|
2019-12-05 17:23:02 -06:00 |
|
|
|
93a9e2215c
|
Add character model
|
2019-11-06 08:39:13 -06:00 |
|
|
|
18595bdf7f
|
Supplanted biped with character
|
2019-11-05 11:23:14 -06:00 |
|
|
|
2ae97aa993
|
Fixed progressbar jumping back due to needing to load additional assets detected in manifests
|
2019-09-30 09:14:35 -05:00 |
|
|
|
c1ec292570
|
Fixed power plant inverted normals, moved purchase terminal origin to back edge of model, fixed door texture
|
2019-09-28 13:55:45 -05:00 |
|
|
|
40d1105fb8
|
Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
|
2019-09-28 13:29:21 -05:00 |
|
|
|
e038dcbe24
|
Extracted Crosshair and Demo from Game
|
2019-09-27 22:46:32 -05:00 |
|
|
|
4af7f21a51
|
Make PhysicsManager use Map#gravity, defined EARTH and MOON gravity's
|
2019-09-27 14:41:50 -05:00 |
|
|
|
f3d3ceebb8
|
Fixed crash when jumping
|
2019-09-27 14:33:35 -05:00 |
|
|
|
b091a489af
|
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
|
2019-09-27 14:30:23 -05:00 |
|
|
|
1bfc6e6929
|
Initial work on Scripting sandbox, no longer Entity's responsibility.
|
2019-09-27 12:37:16 -05:00 |
|
|
|
0b40e042bf
|
Make wavefront material parser use relative path for textures
|
2019-09-27 10:08:57 -05:00 |
|
|
|
819b3989de
|
Update assets readme
|
2019-09-26 16:33:36 -05:00 |
|
|
|
b559c7c383
|
Add assets readme
|
2019-09-26 16:32:23 -05:00 |
|
|
|
8df05eda13
|
Added event handler for :entity_moved, added door script, various tweaks
|
2019-09-26 16:19:01 -05:00 |
|
|
|
f7936b38bc
|
Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed.
|
2019-09-26 14:29:42 -05:00 |
|
|
|
f72008369d
|
Updated PowerPlant and Alternate Tank models to be correctly orientated (x side to side, y back to front)
|
2019-09-26 12:23:02 -05:00 |
|
|
|
b6d7a6ebdb
|
Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
|
2019-09-26 12:13:08 -05:00 |
|
|
|
e41a2b6524
|
Cleanup i-mic-fps.rb a bit
|
2019-09-26 08:24:32 -05:00 |
|
|
|
eb7a7fc6d6
|
Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
|
2019-09-25 22:01:03 -05:00 |
|
|
|
19f5a0cd9c
|
Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
|
2019-09-25 20:59:19 -05:00 |
|
|
|
ecee086590
|
Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
|
2019-09-25 18:17:18 -05:00 |
|
|
|
954c6899be
|
Made model/entity manifest a first class object
|
2019-09-25 11:52:19 -05:00 |
|
|
|
f41078b14b
|
Fixed player unable to rotate
|
2019-09-25 10:57:37 -05:00 |
|
|
|
a2089c0ae1
|
Fixed demo feature crashing game
|
2019-09-25 10:50:50 -05:00 |
|
|
|
93522703f9
|
Fixed terrain and skydome not loading in LoadingState
|
2019-09-25 10:18:16 -05:00 |
|
|
|
ee844f256f
|
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
|
2019-09-25 10:09:05 -05:00 |
|
|
|
42191729ae
|
Added models for: Power Plant, Information Panel, Purchase Terminal, and Door. Updated War Factory model. added .svg files. misc.
|
2019-09-24 15:34:09 -05:00 |
|
|
|
06502abe3e
|
Added Rakefile for windows build
|
2019-08-19 03:02:20 -05:00 |
|
|
|
9cc97fd6ec
|
Added ocra to gemfile
|
2019-08-19 03:01:11 -05:00 |
|
|
|
da9b0212c2
|
Disable MESA opengl/glsl override enviroment vars for now, disable vbo/vao for now
v0.0.1
|
2019-08-13 10:26:37 -05:00 |
|
|
|
04ebb8ccd3
|
Update cyberarm_engine gem dependency
|
2019-08-13 10:24:29 -05:00 |
|
|
|
6669687278
|
Simplified InputMapper#action
|
2019-08-13 10:23:08 -05:00 |
|
|
|
7ebf65f535
|
Player entity no longer directly handles raw button input (turn 180 and fpv toggle need more work), fixed Console printing empty lines for tab completion when available commands list is empty.
|
2019-08-13 10:18:30 -05:00 |
|
|
|
016e8109de
|
Gravity constant moved into constants.rb, camera can now report what it is looking at, entity has knowledge of camera now, AABB tree search can now use either BoundingBox or Ray colliders
|
2019-08-13 09:47:23 -05:00 |
|
|
|
771b6a4247
|
Switched back to old model renderer while fixing vbo based renderer, set stats text shadow color to black, fixed tab completion showing empty list of available options when tab completion triggered
|
2019-08-12 21:27:04 -05:00 |
|
|
|
d07130b03b
|
'fixed' glGetAttribLocation crashes (shader compiler likes to agressively optimize)
|
2019-08-11 21:46:18 -05:00 |
|
|
|
f11b091fe0
|
Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly)
|
2019-08-11 14:53:15 -05:00 |
|
|
|
73478b7e37
|
Added connect and disconnect stub commands, added autocomplete to help command.
|
2019-08-11 10:20:05 -05:00 |
|