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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
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146 Commits 6 Branches 2 Tags
666968727886dc14aad8f8022f4f5daa0ea0f248
Commit Graph

4 Commits

Author SHA1 Message Date
Cyberarm
f84b680de5 PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces 2019-08-09 08:27:34 -05:00
Cyberarm
5cf07ca620 Partially working AABB Tree! (needs much more work) 2019-02-24 21:51:04 -06:00
Cyberarm
965b8d0c80 Refactored bounding box to use 2 vectors, stubbed PhysicsManager. 2019-02-24 15:05:54 -06:00
Cyberarm
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
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