|
|
ce7d132864
|
Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object
|
2019-08-11 09:34:25 -05:00 |
|
|
|
bc89fb6911
|
Tweaked player drag, speed, and turn speed
|
2019-08-09 19:20:19 -05:00 |
|
|
|
f84b680de5
|
PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces
|
2019-08-09 08:27:34 -05:00 |
|
|
|
1b6f8cf880
|
Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
|
2019-08-07 10:43:04 -05:00 |
|
|
|
2e69647ae3
|
Various tweaks
|
2019-02-26 18:43:42 -06:00 |
|
|
|
97818c8a33
|
Collision stuff
|
2019-02-25 11:33:18 -06:00 |
|
|
|
d5a5ced955
|
Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects...
|
2019-02-25 09:35:01 -06:00 |
|
|
|
fc72f2bdc8
|
Implemented a first class BoundingBox, refactored to use bounding box.
|
2019-02-23 18:28:47 -06:00 |
|
|
|
7b903fbdb9
|
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
|
2019-02-20 10:49:56 -06:00 |
|