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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
143 Commits 6 Branches 2 Tags
771b6a42473a602f8dcf4a529b9ca8d8488bbb4b
Commit Graph

6 Commits

Author SHA1 Message Date
Cyberarm
ce7d132864 Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object 2019-08-11 09:34:25 -05:00
Cyberarm
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
Cyberarm
7aa99a70a7 Fixed Camera free_move, reduced camera speed. 2019-02-22 15:04:42 -06:00
Cyberarm
6191699d8b Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.) 2019-02-22 14:55:18 -06:00
Cyberarm
8d83901237 Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera. 2019-02-17 20:06:48 -06:00
Cyberarm
5a97d292c0 remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player. 2019-02-17 14:14:39 -06:00
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