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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-17 00:22:36 +00:00
Code Issues Projects Releases Wiki Activity
101 Commits 6 Branches 2 Tags
8d8390123730b70628db8b396cba340066aa883b
Commit Graph

7 Commits

Author SHA1 Message Date
Cyberarm
8d83901237 Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera. 2019-02-17 20:06:48 -06:00
Cyberarm
5a97d292c0 remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player. 2019-02-17 14:14:39 -06:00
Cyberarm
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
Cyberarm
57e96b38b2 Works on the Pi! Possibly fixed weird mouse behavior, which caused the camera to constantly drift on so systems, that may have been caused by Gosu's automatic screen scaling. 2019-01-07 19:27:04 -06:00
Cyberarm
6341c3b817 Re-added mousefix :(, camera can now be flown around if it's not attached to a game object, tweaked Player initial jump velocity. 2018-12-10 22:22:01 -06:00
Cyberarm
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
Cyberarm
7f8f534633 Moved game objects to their own folder 2018-12-10 10:38:42 -06:00
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