This website requires JavaScript.
Explore
Help
Sign In
cyberarm
/
i-mic-fps
Watch
1
Star
0
Fork
0
You've already forked i-mic-fps
mirror of
https://github.com/cyberarm/i-mic-fps.git
synced
2025-12-16 08:02:36 +00:00
Code
Issues
Projects
Releases
Wiki
Activity
Files
5a97d292c0a79e93a09ac9009c0945f8284d22ea
i-mic-fps
/
lib
/
objects
/
game_objects
History
Cyberarm
5a97d292c0
remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
2019-02-17 14:14:39 -06:00
..
camera.rb
remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
2019-02-17 14:14:39 -06:00
player.rb
remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
2019-02-17 14:14:39 -06:00
skydome.rb
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
terrain.rb
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
test_object.rb
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
tree.rb
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00