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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
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112 Commits 6 Branches 2 Tags
965b8d0c808a2ca93ee8c1a846ff48343278b6de
Commit Graph

7 Commits

Author SHA1 Message Date
Cyberarm
6191699d8b Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.) 2019-02-22 14:55:18 -06:00
Cyberarm
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
Cyberarm
5843a9b0ae Count number of vertices instead of faces, added formatted_number to CommonMethods 2018-12-11 12:27:23 -06:00
Cyberarm
82265394eb Improved shader error formatting, hide puts statements that are only useful in debug mode. 2018-12-11 11:56:53 -06:00
Cyberarm
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
Cyberarm
7271c0e4a1 Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes. 2018-12-09 21:17:12 -06:00
Cyberarm
a5b2ab7992 Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d 2018-09-20 09:47:09 -05:00
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