Commit Graph

12 Commits

Author SHA1 Message Date
965b8d0c80 Refactored bounding box to use 2 vectors, stubbed PhysicsManager. 2019-02-24 15:05:54 -06:00
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
82265394eb Improved shader error formatting, hide puts statements that are only useful in debug mode. 2018-12-11 11:56:53 -06:00
a7755dfbdf Removed WaveFont Model Object's knowledge of parenthood. 2018-12-10 10:00:04 -06:00
6a14c5e9be Eat memory, load faster. edited comments in parser. 2018-06-30 21:55:51 -05:00
632830503b Everything is broken and stuff. 2018-03-22 15:15:20 -05:00
e7aa32b62d Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't... 2018-03-21 12:09:28 -05:00
2de1c0ffdf Camera can bind to model 2018-03-20 22:48:01 -05:00
46f533f83e Did some reorganizing 2018-03-20 15:11:00 -05:00
e26796f42c Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane. 2018-03-20 11:18:16 -05:00
89c84dbe39 Broken mouse input, texture mapping issue persists. 2018-03-19 22:08:20 -05:00
a46f3deff9 Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered. 2018-03-19 14:35:13 -05:00