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965b8d0c80
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Refactored bounding box to use 2 vectors, stubbed PhysicsManager.
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2019-02-24 15:05:54 -06:00 |
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7b903fbdb9
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Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
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2019-02-20 10:49:56 -06:00 |
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82265394eb
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Improved shader error formatting, hide puts statements that are only useful in debug mode.
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2018-12-11 11:56:53 -06:00 |
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a7755dfbdf
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Removed WaveFont Model Object's knowledge of parenthood.
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2018-12-10 10:00:04 -06:00 |
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6a14c5e9be
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Eat memory, load faster. edited comments in parser.
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2018-06-30 21:55:51 -05:00 |
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632830503b
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Everything is broken and stuff.
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2018-03-22 15:15:20 -05:00 |
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e7aa32b62d
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Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
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2018-03-21 12:09:28 -05:00 |
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2de1c0ffdf
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Camera can bind to model
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2018-03-20 22:48:01 -05:00 |
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46f533f83e
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Did some reorganizing
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2018-03-20 15:11:00 -05:00 |
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e26796f42c
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Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane.
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2018-03-20 11:18:16 -05:00 |
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89c84dbe39
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Broken mouse input, texture mapping issue persists.
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2018-03-19 22:08:20 -05:00 |
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a46f3deff9
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Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered.
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2018-03-19 14:35:13 -05:00 |
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