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cyberarm/i-mic-fps
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Code Issues Projects Releases Wiki Activity
116 Commits 6 Branches 2 Tags
97818c8a336e8edb99647f6090d5b2f2cc824e16
Commit Graph

9 Commits

Author SHA1 Message Date
Cyberarm
97818c8a33 Collision stuff 2019-02-25 11:33:18 -06:00
Cyberarm
d5a5ced955 Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects... 2019-02-25 09:35:01 -06:00
Cyberarm
965b8d0c80 Refactored bounding box to use 2 vectors, stubbed PhysicsManager. 2019-02-24 15:05:54 -06:00
Cyberarm
fc72f2bdc8 Implemented a first class BoundingBox, refactored to use bounding box. 2019-02-23 18:28:47 -06:00
Cyberarm
8b65973f6f Added normalized and magnitude to Vector 2019-02-20 17:15:26 -06:00
Cyberarm
22bb98cb64 Fixed Vector class 2019-02-20 14:59:11 -06:00
Cyberarm
cad7b5c263 Fixed a silly notion with Vector, airthmitic functions won't set Vector's data unless its setting arithmitic now. (vector+other won't set vector but will return a new vector, while
vector+=other WILL set vector's data)
2019-02-20 11:12:38 -06:00
Cyberarm
a6e175d9e0 Replaced Vertex struct with Vector class 2019-02-20 11:00:54 -06:00
Cyberarm
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
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