Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
134 Commits 6 Branches 2 Tags
a22a3f3f3cbf4e9874c3cd39aa628708e9ab15c9
Commit Graph

6 Commits

Author SHA1 Message Date
Cyberarm
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
Cyberarm
bc89fb6911 Tweaked player drag, speed, and turn speed 2019-08-09 19:20:19 -05:00
Cyberarm
f84b680de5 PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces 2019-08-09 08:27:34 -05:00
Cyberarm
97818c8a33 Collision stuff 2019-02-25 11:33:18 -06:00
Cyberarm
6191699d8b Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.) 2019-02-22 14:55:18 -06:00
Cyberarm
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
Powered by Gitea Version: 1.25.1 Page: 82ms Template: 15ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API