|
|
a22a3f3f3c
|
Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager
|
2019-08-10 09:40:31 -05:00 |
|
|
|
3eb34d023e
|
Debug commands now affect game
|
2019-08-07 17:58:30 -05:00 |
|
|
|
2e69647ae3
|
Various tweaks
|
2019-02-26 18:43:42 -06:00 |
|
|
|
6191699d8b
|
Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
|
2019-02-22 14:55:18 -06:00 |
|
|
|
7b903fbdb9
|
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
|
2019-02-20 10:49:56 -06:00 |
|
|
|
5843a9b0ae
|
Count number of vertices instead of faces, added formatted_number to CommonMethods
|
2018-12-11 12:27:23 -06:00 |
|
|
|
82265394eb
|
Improved shader error formatting, hide puts statements that are only useful in debug mode.
|
2018-12-11 11:56:53 -06:00 |
|
|
|
4d8638d81c
|
Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
|
2018-12-10 18:50:25 -06:00 |
|
|
|
7271c0e4a1
|
Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.
|
2018-12-09 21:17:12 -06:00 |
|
|
|
a5b2ab7992
|
Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d
|
2018-09-20 09:47:09 -05:00 |
|