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aa30ff73d0
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Rubocop autocorrect frozen string literal cop
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2020-12-02 17:29:01 -06:00 |
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65cfc1a124
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Moved renderering system and model loading into CyberarmEngine, added island_test_map
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2020-07-15 21:29:18 -05:00 |
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fd3785cdcd
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Updated menus, added background to Tools
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2020-05-04 11:13:51 -05:00 |
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1629cf4605
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Added Close game state, tweaked Boot state
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2020-05-04 07:34:24 -05:00 |
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face4b092a
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Added boot screen, added logo
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2020-05-03 23:25:33 -05:00 |
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4f1b490600
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Use persistent hash for config
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2020-01-29 18:18:46 -06:00 |
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e7b84bd123
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Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error
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2020-01-27 22:19:07 -06:00 |
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8df05eda13
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Added event handler for :entity_moved, added door script, various tweaks
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2019-09-26 16:19:01 -05:00 |
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f11b091fe0
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Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly)
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2019-08-11 14:53:15 -05:00 |
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ce7d132864
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Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object
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2019-08-11 09:34:25 -05:00 |
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6191699d8b
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Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
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2019-02-22 14:55:18 -06:00 |
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9f6f330202
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Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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2019-02-17 10:50:08 -06:00 |
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f4a81f1e36
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Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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2019-02-07 10:05:43 -06:00 |
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5843a9b0ae
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Count number of vertices instead of faces, added formatted_number to CommonMethods
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2018-12-11 12:27:23 -06:00 |
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66e7800cad
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Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
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2018-09-09 15:01:53 -05:00 |
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16e0e4dcff
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Added Game States, decoupled game from Window class and placed it in Game < GameState
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2018-09-09 07:49:26 -05:00 |
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57c52cd725
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Moved camera into its own class, added CommonMethods for gosu methods outside of window.
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2018-03-20 19:25:06 -05:00 |
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