|
|
65cfc1a124
|
Moved renderering system and model loading into CyberarmEngine, added island_test_map
|
2020-07-15 21:29:18 -05:00 |
|
|
|
578c00673d
|
Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
|
2020-03-24 09:51:20 -05:00 |
|
|
|
18a62b81cc
|
Added Texture object for handling creating and caching textures, stubbed ParticleEmitter
|
2020-03-23 08:05:40 -05:00 |
|
|
|
b091a489af
|
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
|
2019-09-27 14:30:23 -05:00 |
|
|
|
b6d7a6ebdb
|
Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
|
2019-09-26 12:13:08 -05:00 |
|
|
|
42191729ae
|
Added models for: Power Plant, Information Panel, Purchase Terminal, and Door. Updated War Factory model. added .svg files. misc.
|
2019-09-24 15:34:09 -05:00 |
|
|
|
1b6f8cf880
|
Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
|
2019-08-07 10:43:04 -05:00 |
|
|
|
9f6f330202
|
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
|
2019-02-17 10:50:08 -06:00 |
|