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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
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122 Commits 6 Branches 2 Tags
ffae3ae14e664c3f6d85e7d9b2bf358d5e133119
Commit Graph

6 Commits

Author SHA1 Message Date
Cyberarm
1b6f8cf880 Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml. 2019-08-07 10:43:04 -05:00
Cyberarm
2e69647ae3 Various tweaks 2019-02-26 18:43:42 -06:00
Cyberarm
97818c8a33 Collision stuff 2019-02-25 11:33:18 -06:00
Cyberarm
d5a5ced955 Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects... 2019-02-25 09:35:01 -06:00
Cyberarm
fc72f2bdc8 Implemented a first class BoundingBox, refactored to use bounding box. 2019-02-23 18:28:47 -06:00
Cyberarm
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
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