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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
122 Commits 6 Branches 2 Tags
ffae3ae14e664c3f6d85e7d9b2bf358d5e133119
Commit Graph

8 Commits

Author SHA1 Message Date
Cyberarm
ffae3ae14e Added Console to replace magic debug keys, added version file 2019-08-07 14:49:49 -05:00
Cyberarm
12a588304b Added dependance on cyberarm_engine, removed duplicate code which is in cyberarm_engine 2019-08-07 12:00:39 -05:00
Cyberarm
6191699d8b Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.) 2019-02-22 14:55:18 -06:00
Cyberarm
5c623f1540 Refactored LoadingState to use Menu 2019-02-07 12:00:11 -06:00
Cyberarm
35b5ee948a Moved OpenGL renderering code into its own class for future optimizations 2018-09-20 09:07:39 -05:00
Cyberarm
54c480ecb8 Tweaked loading screen to pause for a split second to show 100%, tweaked menu hover color and effect, fixed indention. 2018-09-09 19:19:26 -05:00
Cyberarm
66e7800cad Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject. 2018-09-09 15:01:53 -05:00
Cyberarm
16e0e4dcff Added Game States, decoupled game from Window class and placed it in Game < GameState 2018-09-09 07:49:26 -05:00
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