1 Commits

Author SHA1 Message Date
c18309614f Stubbed out files for networking 2020-03-26 14:25:55 -05:00
24 changed files with 218 additions and 155 deletions

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@@ -2,6 +2,7 @@ source "https://rubygems.org"
gem "opengl-bindings", require: "opengl" gem "opengl-bindings", require: "opengl"
gem "cyberarm_engine", git: "https://github.com/cyberarm/cyberarm_engine" gem "cyberarm_engine", git: "https://github.com/cyberarm/cyberarm_engine"
gem "nokogiri", ">= 1.11.0.rc1" gem "nokogiri", ">= 1.11.0.rc1"
gem "async-websocket"
group(:packaging) do group(:packaging) do
gem "ocra" gem "ocra"

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@@ -1,23 +1,22 @@
GIT GIT
remote: https://github.com/cyberarm/cyberarm_engine remote: https://github.com/cyberarm/cyberarm_engine
revision: 4055f645f3446c61f57ad1c7748284106c1516ff revision: d8551c7428da98bb7da76c138e5fbde50ef0137f
specs: specs:
cyberarm_engine (0.13.1) cyberarm_engine (0.13.1)
gosu (~> 0.15.0) gosu (~> 0.15.0)
gosu_more_drawables (~> 0.3)
GEM GEM
remote: https://rubygems.org/ remote: https://rubygems.org/
specs: specs:
gosu (0.15.1) gosu (0.15.1)
gosu (0.15.1-x64-mingw32) gosu (0.15.1-x64-mingw32)
gosu_more_drawables (0.3.0) mini_portile2 (2.4.0)
mini_portile2 (2.5.0) nokogiri (1.11.0.rc1)
nokogiri (1.11.0.rc2) mini_portile2 (~> 2.4.0)
mini_portile2 (~> 2.5.0) nokogiri (1.11.0.rc1-x64-mingw32)
nokogiri (1.11.0.rc2-x64-mingw32) mini_portile2 (~> 2.4.0)
ocra (1.3.11) ocra (1.3.11)
opengl-bindings (1.6.10) opengl-bindings (1.6.9)
PLATFORMS PLATFORMS
ruby ruby

16
i-mic-fps-server.rb Normal file
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@@ -0,0 +1,16 @@
require "async/websocket"
require_relative "lib/networking/director"
require_relative "lib/networking/packet_handler"
require_relative "lib/networking/server"
require_relative "lib/networking/client"
require_relative "lib/networking/backends/memory_server"
require_relative "lib/networking/backends/memory_connection"
director = IMICFPS::Networking::Director.new(mode: :server, hostname: "0.0.0.0", port: 56789, interface: IMICFPS::Networking::MemoryServer)
director.define_singleton_method(:tick) do |dt|
puts "Ticked: #{dt}"
end
director.run.join

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@@ -106,7 +106,15 @@ require_relative "lib/scenes/turn_table"
require_relative "lib/crosshair" require_relative "lib/crosshair"
require_relative "lib/demo" require_relative "lib/demo"
require_relative "lib/overlay" require_relative "lib/networking/director"
require_relative "lib/networking/packet_handler"
require_relative "lib/networking/client"
require_relative "lib/networking/server"
require_relative "lib/networking/connection"
require_relative "lib/networking/backends/memory_server"
require_relative "lib/networking/backends/memory_connection"
require_relative "lib/window" require_relative "lib/window"
require_relative "lib/tools/asset_viewer" require_relative "lib/tools/asset_viewer"

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@@ -14,6 +14,7 @@ class IMICFPS
@lights = [] @lights = []
@collision_manager = CollisionManager.new(map: self) @collision_manager = CollisionManager.new(map: self)
@renderer = window.renderer
Publisher.new Publisher.new
end end
@@ -31,12 +32,6 @@ class IMICFPS
end end
add_entity(Player.new(spawnpoint: @map_parser.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "character"))) add_entity(Player.new(spawnpoint: @map_parser.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "character")))
# Default lights if non are defined
if @map_parser.lights.size == 0
add_light(Light.new(id: available_light, position: Vector.new(30, 10.0, 30)))
add_light(Light.new(id: available_light, position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1)))
end
end end
def data def data
@@ -53,7 +48,7 @@ class IMICFPS
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
gl_error? gl_error?
window.renderer.draw(camera, @lights, @entities) @renderer.draw(camera, @lights, @entities)
end end
end end
@@ -61,7 +56,6 @@ class IMICFPS
@collision_manager.update @collision_manager.update
@entities.each(&:update) @entities.each(&:update)
# @lights.each(&:update)
end end
end end
end end

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@@ -0,0 +1,6 @@
class IMICFPS
module Networking
class MemoryConnection < Connection
end
end
end

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@@ -0,0 +1,6 @@
class IMICFPS
module Networking
class MemoryServer < Server
end
end
end

18
lib/networking/client.rb Normal file
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@@ -0,0 +1,18 @@
class IMICFPS
module Networking
class Client
def initialize(socket:)
@socket = socket
end
def read
end
def write
end
def close
end
end
end
end

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@@ -0,0 +1,14 @@
class IMICFPS
module Networking
class Connection
def initialize(hostname:, port:)
end
def connect
end
def close
end
end
end
end

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@@ -0,0 +1,61 @@
class IMICFPS
module Networking
class Director
attr_reader :mode, :hostname, :port, :tick_rate, :storage
def initialize(mode:, hostname:, port:, interface:, state: nil, tick_rate: 2)
@mode = mode
@hostname = hostname
@port = port
@state = state
@tick_rate = (1000.0 / tick_rate) / 1000.0
case @mode
when :server
@server = interface.new(hostname: @hostname, port: @port)
when :connection
@connection = interface.new(hostname: @hostname, port: @port)
when :memory
@server = interface[:server].new(hostname: @hostname, port: @port)
@connection = interface[:connection].new(hostname: @hostname, port: @port)
else
raise ArgumentError, "Expected mode to be :server, :connection, or :memory, not #{mode.inspect}"
end
@last_tick_time = milliseconds
@directing = true
@storage = {}
end
def run
Thread.start do |thread|
while(@directing)
dt = milliseconds - @last_tick_time
tick(dt)
@server.update if @server
@connection.update if @connection
@last_tick_time = milliseconds
sleep(@tick_rate)
end
end
end
def tick(dt)
end
def shutdown
@directing = false
@clients.each(&:close)
@server.update if @server
@connection.update if @connection
end
def milliseconds
Process.clock_gettime(Process::CLOCK_MONOTONIC)
end
end
end
end

11
lib/networking/events.rb Normal file
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@@ -0,0 +1,11 @@
class IMICFPS
module Networking
module Events
def on_connect(client)
end
def on_disconnect(client)
end
end
end
end

18
lib/networking/packet.rb Normal file
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@@ -0,0 +1,18 @@
class IMICFPS
module Networking
class Packet
def initialize(type:, payload:)
end
def self.encode(packet)
"#{packet.type}|#{packet.payload}"
end
def self.decode(string)
split = string.split("|")
Packet.new(split.first, split.last)
end
end
end
end

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@@ -0,0 +1,6 @@
class IMICFPS
module Networking
class PacketHandler
end
end
end

26
lib/networking/server.rb Normal file
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@@ -0,0 +1,26 @@
class IMICFPS
module Networking
MAX_CLIENTS = 32
class Server
attr_reader :hostname, :port, :max_clients, :clients
def initialize(hostname:, port:, max_clients: MAX_CLIENTS)
@hostname = hostname
@port = port
@max_clients = max_clients
@clients = []
@socket = nil
end
def bind
end
def broadcast(packet)
end
def close
end
end
end
end

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@@ -1,59 +0,0 @@
class IMICFPS
class Overlay
include CommonMethods
Slot = Struct.new(:value, :width)
def initialize
@text = CyberarmEngine::Text.new("", x: 3, y: 3, shadow_color: Gosu::Color::BLACK)
@slots = []
@space_width = @text.textobject.text_width(" ")
end
def draw
return if @text.text.empty?
width = @text.width + 8
Gosu.draw_rect(0, 0, width, (@text.height + 4), Gosu::Color.rgba(0, 0, 0, 100))
Gosu.draw_rect(2, 2, width - 4, (@text.height + 4) - 4, Gosu::Color.rgba(100, 100, 100, 100))
@text.draw
end
def update
rebuild_slots
end
def rebuild_slots
@slots.clear
if window.config.get(:options, :fps)
create_slot "FPS: #{Gosu.fps}"
create_slot "Frame time: #{Gosu.milliseconds - window.delta_time}ms" if window.config.get(:debug_options, :stats)
end
if window.config.get(:debug_options, :stats)
create_slot "Vertices: #{formatted_number(window.number_of_vertices)}"
create_slot "Face: #{formatted_number(window.number_of_vertices / 3)}"
end
if window.config.get(:debug_options, :boundingboxes)
create_slot "Boundingboxes: #{window.config.get(:debug_options, :boundingboxes) ? 'On' : 'Off'}"
end
if window.config.get(:debug_options, :wireframe)
create_slot "Wireframes: #{window.config.get(:debug_options, :wireframe) ? 'On' : 'Off'}"
end
@text.text = ""
@slots.each_with_index do |slot, i|
@text.text += "#{slot.value} <c=ff000000>•</c> " unless i == @slots.size - 1
@text.text += "#{slot.value}" if i == @slots.size - 1
end
end
def create_slot(string)
@slots << Slot.new(string, @text.textobject.text_width(string))
end
end
end

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@@ -155,7 +155,6 @@ class IMICFPS
end end
if window.config.get(:debug_options, :wireframe) if window.config.get(:debug_options, :wireframe)
glLineWidth(2)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
Shader.active_shader.uniform_boolean("disableLighting", true) Shader.active_shader.uniform_boolean("disableLighting", true)
@@ -164,7 +163,6 @@ class IMICFPS
Shader.active_shader.uniform_boolean("disableLighting", false) Shader.active_shader.uniform_boolean("disableLighting", false)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
glLineWidth(1)
end end
glDrawArrays(GL_TRIANGLES, 0, model.faces.count * 3) glDrawArrays(GL_TRIANGLES, 0, model.faces.count * 3)

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@@ -9,10 +9,11 @@ class IMICFPS
@player = @map.find_entity_by(name: "character") @player = @map.find_entity_by(name: "character")
@camera = Camera.new(position: @player.position.clone) @camera = Camera.new(position: @player.position.clone)
@camera.attach_to(@player) @camera.attach_to(@player)
@director = Networking::Director.new(mode: :memory, hostname: "i-mic.rubyclan.org", port: 56789, interface: { server: Networking::MemoryServer, connection: Networking::MemoryConnection }, state: self)
@crosshair = Crosshair.new @crosshair = Crosshair.new
@text = Text.new("Pending...", x: 10, y: 22, z: 1, size: 18, font: "DejaVu Sans", shadow_color: Gosu::Color::BLACK) @text = Text.new("Pending...", x: 10, y: 10, z: 1, size: 18, font: "DejaVu Sans", shadow_color: Gosu::Color::BLACK)
if ARGV.join.include?("--playdemo") if ARGV.join.include?("--playdemo")
@demo = Demo.new(camera: @camera, player: @player, demo: "./demo.dat", mode: :play) if File.exist?("./demo.dat") @demo = Demo.new(camera: @camera, player: @player, demo: "./demo.dat", mode: :play) if File.exist?("./demo.dat")
@@ -39,14 +40,19 @@ class IMICFPS
control_player control_player
@camera.update @camera.update
@director.tick(window.dt)
if window.config.get(:debug_options, :stats) if window.config.get(:debug_options, :stats)
@text.text = update_text @text.text = update_text
elsif window.config.get(:options, :fps)
@text.text = "FPS: #{Gosu.fps}"
else else
@text.text = "" @text.text = ""
end end
@demo.update if @demo @demo.update if @demo
window.number_of_vertices = 0
end end
def update_text def update_text
@@ -62,6 +68,10 @@ Camera Field Of View: #{@camera.field_of_view}
Camera Mouse Sesitivity: #{@camera.mouse_sensitivity} Camera Mouse Sesitivity: #{@camera.mouse_sensitivity}
#{if @camera.entity then "Actor X: #{@camera.entity.position.x.round(2)} Y: #{@camera.entity.position.y.round(2)} Z: #{@camera.entity.position.z.round(2)}";end} #{if @camera.entity then "Actor X: #{@camera.entity.position.x.round(2)} Y: #{@camera.entity.position.y.round(2)} Z: #{@camera.entity.position.z.round(2)}";end}
Last Frame: #{Gosu.milliseconds - window.delta_time}ms (#{Gosu.fps} fps)
Vertices: #{formatted_number(window.number_of_vertices)}
Faces: #{formatted_number(window.number_of_vertices/3)}
eos eos
end end

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@@ -2,13 +2,7 @@ class IMICFPS
class LoadingState < Menu class LoadingState < Menu
def setup def setup
window.needs_cursor = false window.needs_cursor = false
if @options[:map_file] @map_parser = MapParser.new(map_file: @options[:map_file])
@map_parser = MapParser.new(map_file: @options[:map_file])
elsif @options[:map_parser]
@map_parser = @options[:map_parser]
else
raise "Unable to load map, missing :map_file or :map_parser"
end
title "I-MIC FPS" title "I-MIC FPS"
@subheading = Text.new("Loading Map: #{@map_parser.metadata.name}", y: 100, size: 50, alignment: :center) @subheading = Text.new("Loading Map: #{@map_parser.metadata.name}", y: 100, size: 50, alignment: :center)

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@@ -31,6 +31,7 @@ class IMICFPS
@lights << @light @lights << @light
@camera = Camera.new(position: Vector.new(0, 1.5, 5), orientation: Vector.forward) @camera = Camera.new(position: Vector.new(0, 1.5, 5), orientation: Vector.forward)
@renderer = Renderer.new
label @manifest.name, text_size: 50 label @manifest.name, text_size: 50
label @manifest.model label @manifest.model
@@ -54,7 +55,7 @@ class IMICFPS
) )
Gosu.gl do Gosu.gl do
window.renderer.draw(@camera, [@light], @map.entities) @renderer.draw(@camera, [@light], @map.entities)
end end
@crosshair.draw @crosshair.draw

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@@ -1,2 +1 @@
require_relative "map_editor/lib/main_menu" require_relative "map_editor/lib/main_menu"
require_relative "map_editor/lib/editor"

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@@ -1,59 +0,0 @@
class IMICFPS
class MapEditorTool
class Editor < CyberarmEngine::GuiState
attr_reader :map
def setup
# TODO: Move everything required for a playable game map
# in to a Scene or Scene3D container object
# and refactor Game to use it.
Publisher.new
@map = Map.new( map_parser: @options[:map_parser] )
@camera = Camera.new( position: Vector.new )
@crosshair = Crosshair.new
@map.setup
end
def draw
super
@map.render(@camera)
@crosshair.draw
end
def update
super
Publisher.instance.publish(:tick, Gosu.milliseconds - window.delta_time)
@map.update
@camera.update
end
def button_down(id)
if id == Gosu::KB_ESCAPE
# TODO: Use Editor specific menu
push_state(GamePauseMenu)
return
end
InputMapper.keydown(id)
Publisher.instance.publish(:button_down, nil, id)
@map.entities.each do |entity|
entity.button_down(id) if defined?(entity.button_down)
end
end
def button_up(id)
InputMapper.keyup(id)
Publisher.instance.publish(:button_up, nil, id)
@map.entities.each do |entity|
entity.button_up(id) if defined?(entity.button_up)
end
@camera.button_up(id)
end
end
end
end

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@@ -29,7 +29,7 @@ class IMICFPS
flow(margin: 10) do flow(margin: 10) do
@maps.each do |map| @maps.each do |map|
button map.metadata.name do button map.metadata.name do
push_state(LoadingState, map_parser: map, forward: Editor) # push_state(TurnTable, manifest: manifest)
end end
end end
end end

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@@ -16,7 +16,7 @@ class IMICFPS
push_state(ExtrasMenu) push_state(ExtrasMenu)
end end
link "Exit Game" do link "Exit" do
window.close window.close
end end

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@@ -26,7 +26,6 @@ class IMICFPS
@renderer = Renderer.new @renderer = Renderer.new
@renderer.preload_default_shaders @renderer.preload_default_shaders
@scene = TurnTableScene.new @scene = TurnTableScene.new
@overlay = Overlay.new
@canvas_size = Vector.new(self.width, self.height) @canvas_size = Vector.new(self.width, self.height)
@@ -47,7 +46,6 @@ class IMICFPS
super super
@console.draw if @show_console @console.draw if @show_console
@overlay.draw
draw_cursor if needs_cursor draw_cursor if needs_cursor
_canvas_size = Vector.new(self.width, self.height) _canvas_size = Vector.new(self.width, self.height)
@@ -67,9 +65,6 @@ class IMICFPS
super super
@console.update if @show_console @console.update if @show_console
@overlay.update
@number_of_vertices = 0
@delta_time = Gosu.milliseconds @delta_time = Gosu.milliseconds
end end