mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
160 lines
3.9 KiB
Ruby
160 lines
3.9 KiB
Ruby
# frozen_string_literal: true
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class IMICFPS
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class Menu < IMICFPS::GuiState
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include CommonMethods
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PRIMARY_COLOR = Gosu::Color.rgba(255, 127, 0, 200)
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ACCENT_COLOR = Gosu::Color.rgba(155, 27, 0, 200)
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BAR_SIZE = 50
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BAR_SLOPE = 250
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BAR_COLOR_STEP = 10
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BAR_ALPHA = 200
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def initialize(*args)
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@elements = []
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@bar_size = BAR_SIZE
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@bar_slope = BAR_SLOPE
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@bar_color_step = BAR_COLOR_STEP
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@bar_alpha = BAR_ALPHA
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@primary_color = PRIMARY_COLOR
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@accent_color = ACCENT_COLOR
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window.needs_cursor = true
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@__version_text = CyberarmEngine::Text.new(
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"<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})",
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font: BOLD_SANS_FONT, border: true, border_color: Gosu::Color::BLACK)
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@__version_text.x = window.width - (@__version_text.width + 10)
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@__version_text.y = window.height - (@__version_text.height + 10)
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super(*args)
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theme(
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{
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TextBlock:
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{
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font: SANS_FONT
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},
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Title: {
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font: BOLD_SANS_FONT,
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text_size: 100,
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color: Gosu::Color::BLACK,
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text_align: :center,
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text_shadow: true,
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text_shadow_size: 4,
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width: 1.0,
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},
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Subtitle: {
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text_size: 50,
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color: Gosu::Color::WHITE,
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text_align: :center,
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width: 1.0
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},
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Link: {
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font: BOLD_SANS_FONT,
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text_size: 50,
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text_align: :center,
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text_border: true,
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text_border_size: 2,
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text_border_color: Gosu::Color::BLACK,
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text_border_alpha: 100,
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color: Gosu::Color.rgb(0, 127, 127),
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width: 1.0,
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hover: {
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color: Gosu::Color.rgb(64, 128, 255),
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},
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active: {
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color: Gosu::Color.rgb(64, 128, 255),
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},
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disabled: {
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color: Gosu::Color.rgb(175, 175, 175),
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},
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},
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Button:
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{
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font: BOLD_SANS_FONT,
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background: [0xff222222, 0xff3A3A3E],
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border_color: [0xaa_111111, 0xaa_000000],
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border_thickness: 2,
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text_align: :center,
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# color: 0xffff8800,
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color: 0xffffffff,
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hover: {
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background: [0xff444444, 0xff5A5A5E],
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color: 0xffeeeeee
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},
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active: {
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color: Gosu::Color::WHITE,
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background: [0xff222222, 0xff1A1A1E]
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}
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}
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}
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)
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end
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def draw
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menu_background(@primary_color, @accent_color, @bar_color_step, @bar_alpha, @bar_size, @bar_slope)
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draw_menu_box
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draw_menu
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@__version_text.draw
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if window.scene
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window.gl(-1) do
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window.renderer.draw(window.scene.camera, window.scene.lights, window.scene.entities)
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end
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window.scene.draw
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end
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super
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end
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def draw_menu_box
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draw_rect(
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window.width / 4, 0,
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window.width / 2, window.height,
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Gosu::Color.new(0x11ffffff)
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)
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end
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def draw_menu
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@elements.each(&:draw)
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end
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def update
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@elements.each do |e|
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e.x = (window.width / 2 - e.width / 2).round
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e.update
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end
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window.scene&.update(window.dt)
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super
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@__version_text.x = window.width - (@__version_text.width + 10)
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@__version_text.y = window.height - (@__version_text.height + 10)
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end
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def button_up(id)
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if id == Gosu::MsLeft
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@elements.each do |e|
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next unless e.is_a?(Link)
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e.clicked if mouse_over?(e)
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end
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end
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super
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end
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def mouse_over?(object)
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mouse_x.between?(object.x, object.x + object.width) &&
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mouse_y.between?(object.y, object.y + object.height)
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end
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end
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end
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